Freelook

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
adx
Posts: 390
Joined: Fri Aug 01, 2003 9:14 pm

Post by adx »

:shock: okey there is one, is that all?
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Post by Xaser »

Will Rock. That's 2. :P
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

Lexus Alyus wrote:unlerss you suffer from tunnel vision then you can see in vertually a 365. angle...
Uh, what? I can't see all the way around to the back of my head with both eyes, plus a 5 degree overlap. You must be whacked.
User avatar
TOGoS
Posts: 131
Joined: Sat Nov 22, 2003 12:33 am
Location: Wisconsin
Contact:

Post by TOGoS »

Lexus Alyus wrote:Yeah, and the only way to create this effect in a cvideo game is to create a monitor that bowls in... great idea!

No, your wrong mister Togos! The onlyt reason why we see the way we see is bewcause we aren't ristricted to seeing whats infronot of us
Ummm... That's sort of what I said. The reason we can see stuff that isn't in front of us is because we don't use ZDoom's rendering style. You can display a lensed image on a flat surface. Photographs do this. While curving the screen around your head and and drawing ZDoom-style on the screen would still look distorted, and you wouldn't be able to draw more than 180 degrees. It's obvious that you haven't actually looked into this. Download POV-Ray or something and try out some different rendering styles. You'll see what I mean.
Lexus wrote: I'm not critisizing or asking for anything, but i'm cureouse to know why Zdoom hasn't got a better renderer? I know it would involve a lot of work and i'm not asking for it, but I'm just cureouse to know why it hasn't got one...

:twisted:
Lens-style rendering is easy if you have a ray-tracer, but I don't know about otherwise. I've never seen *any* game that renders this way. The reason ZDoom has such a crappy renderer is because
1. That's what Doom had
2. It's fast
3. It works
4. Nobody's written a better one (ZDoom GL has issues, you know)
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

TOGoS wrote: 4. Nobody's written a better one (ZDoom GL has issues, you know)

ZDoomGL's renderer is rough and unfinished. If you want to see what's possible with OpenGL try Risen3D.
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Post by Xaser »

Jdoom?
User avatar
Iori Branford
Posts: 18
Joined: Fri Oct 31, 2003 8:58 pm

Post by Iori Branford »

Arx Fatalis makes 3.
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Re: Freelook

Post by cccp_leha »

adx wrote:
cccp_leha wrote:Why does ZDoom have limited freelook? What I mean is that the view only goes so much up/down.
maybe one of the reason is that they wouldn't allow you to see your foot, as far as i know, there isn't any FPS that would allow you to see your foot when you look down.
I meant Legacy, Edge, the likes of Q2/3, Half-Life and derivatives thereof. Basically, the ability to shoot a Cacodemon which is right above the player or something.
User avatar
adx
Posts: 390
Joined: Fri Aug 01, 2003 9:14 pm

Post by adx »

GORE!
i just wonder if you could shoot your toes?, would that hurt?
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

I don't think so... I think that's the lowest you can look down and if you could shoot your toes trhen it probably wouldnt' do anything... it might be a nice touch if you could though (/giest was dumb enough to shoot himself in the toe!) :-D. I still think that feet thing is nice little touch... the game isn't too bad either...

:twisted:
User avatar
adx
Posts: 390
Joined: Fri Aug 01, 2003 9:14 pm

Post by adx »

the game looks like using a half-life engine
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

Nah, it uses Quake 3 engine... it was made in 2002... so it's not that old, but it's not overly complex... just a fun game...

:twisted:
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Something interesting I noticed about mouselooking -

In Blood, in addition to y-shearing, the CAMERA itself slowly adjusts its height as you look up and down - it gives a weird but cool looking perspective effect.

This effect is even more noticable when you're crouching. If you have Blood, try crouching and mouselookihg slowly. Neat eh?

(This was tested with Blood Plasma Pak - I'm not sure if the behaviour exists in older versions of Blood or not)

Another thing - does anyone think the mouselook limit for looking upwards in ZDoom is a bit too limited? You can look down really far but you can't look up as much - In Duke3D you could look up just as much as you could looking down.

Just a thought. :)
Post Reply

Return to “General”