Most wanted ZDoom feature

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

What feature would you want in ZDoom/GZDoom most?

DoomScript. Better and more flexible coding of actors etc
38
55%
A new map format. Glorious REAL 3D floors and more!
22
32%
A new (but optional!) netcode. Servers, ingame joining etc.
4
6%
Other (Please specify)
5
7%
 
Total votes: 69

MDenham
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Post by MDenham »

Risen wrote:
Zippy wrote:float noodles
You might need a fairly dense liquid.
Or, alternatively, relatively sparse noodles.

"Cellophane" noodles would be an idea.
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HotWax
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Post by HotWax »

In DoomScript, noodle eats YOU.
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TheDarkArchon
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Post by TheDarkArchon »

Ok, is it just me or are the user parts of this page streched?
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Phobus
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Post by Phobus »

No idea what you mean... it all looks normal to me. (I'm using the IE that you get with XP as well :P )
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TheDarkArchon
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Post by TheDarkArchon »

Yeah, it seemed to immediately fix itself as soon as I posted. (This was on IE7 on XP)
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HotWax
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Post by HotWax »

I saw it as well when I first viewed this page of the thread. After a few refreshes it fixed itself. :shrug:
Voxel
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Post by Voxel »

Voxels.
aabra
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Post by aabra »

I don't think something like Doomscript is necessary. Just expand ACS and Decorate.
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Doomguy0505
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Post by Doomguy0505 »

DoomScript. True 3D map format editors are always cumbersome.
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Ryan Cordell
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Post by Ryan Cordell »

aabra wrote:I don't think something like Doomscript is necessary. Just expand ACS and Decorate.
Right, expand further and still considering their limitations. Good idea, Jethro.
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sirjuddington
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Post by sirjuddington »

Why does everyone assume a new map format would only be for 3d floors?
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Cutmanmike
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Post by Cutmanmike »

A better question would be why do some people assume a level editor for a new map format would suck?
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TheDarkArchon
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Post by TheDarkArchon »

the problem would more be the complete absence of one.
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Cutmanmike
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Post by Cutmanmike »

I'm pretty sure if all the coders here wanted it they'd team up to get it done.
SlayeR wrote:Hell a new map format would probably revive my interest in developing SLADE :P
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Graf Zahl
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Post by Graf Zahl »

aabra wrote:I don't think something like Doomscript is necessary. Just expand ACS and Decorate.

Do I smell some fear...? :twisted:

Doomscript will certainly be trouble for Skulltag considering the invasive nature of the C/S code. (IOW: It will most likely break compatibility between the ports unless some drastic measures are taken.)
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