
The WIP Thread
- Cutmanmike
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- Ryan Cordell
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- Project Shadowcat
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- Project Shadowcat
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Something like the Elemental battle armor lets a user stand an additional meter off the ground. Of course if you wanted to get technical they're bred for being that tall in the first place, but generally they simply are taller with the suit.DoomRater wrote:According to his journal entry, it would be a mech. I wouldn't mind battle armor myself but the character is standing just a tad too tall for that.
- wildweasel
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I wasn't expecting everybody to immediately think Battletech when I posted that screenshot...I guess I could take it one step further and name all the weapons after the ones in Battletech?
Also, for more information on that screenshot, I'll be lazy and just cut-paste the stuff I posted about it on my Blaugh:
Most obvious is the cockpit. Which comes from BioWare's first game, Shattered Steel. A most wonderful cockpit it is, and it saves me from the nightmare of screen real estate I would have faced had I chosen to use Descent's cockpit view instead.
What's this mean? Well, I was working on a mecha mod for Doom. What I intended was for the cockpit view to be fully functional, Mechwarrior-style (complete with a textual listing of all available weapons in the right-hand screen), with a health indicator showing limb damage (faked of course, because hit-boxes aren't possible with a sprite-based game like Doom). And then I'd give the player all kinds of gigantic weapons like gauss rifles, particle cannons, and the like. And I would pay no mind whatsoever to making the game balanced. You're in a mech for cryin' out loud! You shouldn't have trouble stomping through hordes of imps, demons, or the Hell nobility. You should be able to take on a Cyberdemon on his own terms.
Also, for more information on that screenshot, I'll be lazy and just cut-paste the stuff I posted about it on my Blaugh:
Most obvious is the cockpit. Which comes from BioWare's first game, Shattered Steel. A most wonderful cockpit it is, and it saves me from the nightmare of screen real estate I would have faced had I chosen to use Descent's cockpit view instead.
What's this mean? Well, I was working on a mecha mod for Doom. What I intended was for the cockpit view to be fully functional, Mechwarrior-style (complete with a textual listing of all available weapons in the right-hand screen), with a health indicator showing limb damage (faked of course, because hit-boxes aren't possible with a sprite-based game like Doom). And then I'd give the player all kinds of gigantic weapons like gauss rifles, particle cannons, and the like. And I would pay no mind whatsoever to making the game balanced. You're in a mech for cryin' out loud! You shouldn't have trouble stomping through hordes of imps, demons, or the Hell nobility. You should be able to take on a Cyberdemon on his own terms.
- Project Shadowcat
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One wouldn't have to do that. BattleTech isn't the only walking tank game. It's just the most well-known.wildweasel wrote:I wasn't expecting everybody to immediately think Battletech when I posted that screenshot...I guess I could take it one step further and name all the weapons after the ones in Battletech?
Would you use a custom font down on that screen, obviously?(complete with a textual listing of all available weapons in the right-hand screen),
I bet you could script a pretty convincing fake one as the player's armor levels rise and fall, so that different limbs and parts light up if they take too much damage. Think StarCraft...with a health indicator showing limb damage (faked of course, because hit-boxes aren't possible with a sprite-based game like Doom).
Cybies are gonna shit themselves.And then I'd give the player all kinds of gigantic weapons like gauss rifles, particle cannons, and the like. And I would pay no mind whatsoever to making the game balanced. You're in a mech for cryin' out loud! You shouldn't have trouble stomping through hordes of imps, demons, or the Hell nobility. You should be able to take on a Cyberdemon on his own terms.
- Cutmanmike
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- MartinHowe
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Don't forget Vulcan 6000rpm miniguns; miniguns are coolwildweasel wrote:And then I'd give the player all kinds of gigantic weapons like gauss rifles, particle cannons, and the like.
Dunno if Jeremy Clarkson's videos / DVDs are available in the States, but he took up an attack helicopter of some sort and blasted a corvette with a minigun. The man's a lunatic, but boy that was awesome.
Last edited by MartinHowe on Wed Oct 24, 2007 5:50 pm, edited 1 time in total.
- MartinHowe
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I wish. Spent ages googling for itDoomRater wrote:Youtubes of it please!

