Psxdoom

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HotWax
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Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Assuming you can rip it, sure. :P
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Chris Neilson
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Joined: Tue Sep 25, 2007 6:45 am

Post by Chris Neilson »

Cutmanmike wrote:Image

GIB FACE

Huh.. I was going to rip the ssg but it looks extremely pixely compared to that screenshot shown earlier... are final doom's graphics improved?
Nice explosed face by rocket launch!
unknownna wrote: in ANIMDEFS:

texture sky_f001
pic 1 tics 3
pic 2 tics 3
pic 3 tics 3
pic 4 tics 3
pic 5 tics 3
pic 6 tics 3
pic 7 tics 3
pic 8 tics 3
pic 9 tics 3
pic 10 tics 3
etc...

Can something like this be used for the psx fire sky?
yes Skyf001 pic 1 - 150 animate.

there 2 image:
Image
Image
from psxdoom.wad (texture) in my files.
Gez
 
 
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Post by Gez »

Cutmanmike wrote:Edit: I managed to get a full shot of that fire sky but it seems that there's no way to loop it perfectly. Maybe it's just a REALLY LONG animation but I recorded at least 80 frames and it didn't seem any of them were identical.
Seems you were just halfway there...
Chris Neilson wrote:yes Skyf001 pic 1 - 150 animate.
Nightmare Doom
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Joined: Tue Oct 12, 2004 7:21 pm

Post by Nightmare Doom »

has anyone tried ripping the SSG sprites (exclusively as a weapon replacement)? or maybe improving it?
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Cutmanmike
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Operating System Version (Optional): Windows 10
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Post by Cutmanmike »

Like I said Doom psx's graphics seem to be different from final doom. I'll have to find final doom before I do anything with them.
Seems you were just halfway there...
Jesus.
DoomKn1ght
Posts: 178
Joined: Sat Aug 25, 2007 11:43 am

Post by DoomKn1ght »

great I was making a recompilation of doom depot psx doom music
for my own use but it is about 129 megs :? with a bitrate of 128 kbps
I dont know if I redo the stuff with a lower mp3 bitrate it will be about
65 megs with 64 kbps ,etc. I hope someone is still doing color map and stuff.
if it should normally run on skulltag good coop stuff it can be.

[edit] depend on what should be acceptable on wad size I there is already a wad but nevermind its already 48 megs
DoomKn1ght
Posts: 178
Joined: Sat Aug 25, 2007 11:43 am

Post by DoomKn1ght »

yeah I have make my own pk3 with psxultra.wad and music wad by
elbryan42 + those which miss in the wad its about 50 megs I have the idea of making a credits maps and titlemap like TUTNT to emulate title and credits.
Does somebody already working on this? please tell me to avoid waste of time. :wink:

[EDIT] If You agree I work on this Chris Neilson I want to do this for
self use first though
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Chris Neilson
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Post by Chris Neilson »

Here is titlescreen from Psxdoom game take picture/screenshot.
I made by Chris Neilson Credit.
You do not have the required permissions to view the files attached to this post.
DoomKn1ght
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Post by DoomKn1ght »

:?: :?: :?: have you done a titlemap I mean are you working on titlemap?
or creditmap? I know its easy to get the titlepic does zdoom support video
because a Video of williams logo is in cd
If I say for personal use because I guess that everyone can get the music wad I really dont know if someone is really interested on my newbie work
they can do the stuff better than me I guess.
:?

I already have psx doom and final doom so I can get this myself
It is a bit different in european release.

I dont what is curently working on by each one
-colormap
-sprite and graphic rip
-titlemap
-williams logo video
Last edited by DoomKn1ght on Mon Oct 22, 2007 3:17 pm, edited 1 time in total.
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Virtue
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Location: Manchester UK

Post by Virtue »

as for sounds, they are exactly the same as Doom64 (not to sound like im saying the obvious) so get that mod and extract the sounds if you want them :)
DoomKn1ght
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Joined: Sat Aug 25, 2007 11:43 am

Post by DoomKn1ght »

@ Ben2k9 psx ultra is sufficient I think.
unknownna
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Post by unknownna »

I did some colour lightning in map01, but it really doesn't look too good. I also had to convert the wad to "zdoom in hexen format" and enable all the items and monsters manually. They were missing flags. Also, I didn't bother with doors and such, which is why the "secret" lift never lowers etc. Does your high quality music wad replace the music in doom and doom2? If so It would be cool if you uploaded it somewhere. I would like to see a psxdoom TC see the light of the day sometime, but who knows...
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Chris Neilson
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Post by Chris Neilson »

DoomKn1ght wrote::?: :?: :?: have you done a titlemap I mean are you working on titlemap?
or creditmap? I know its easy to get the titlepic does zdoom support video
because a Video of williams logo is in cd
If I say for personal use because I guess that everyone can get the music wad I really dont know if someone is really interested on my newbie work
they can do the stuff better than me I guess.
:?

I already have psx doom and final doom so I can get this myself
It is a bit different in european release.

I dont what is curently working on by each one
-colormap
-sprite and graphic rip
-titlemap
-williams logo video
there no video in zdoom or gzdoom.

map - yes
texture - yes
sprite - yes
titlescreen - yes
only in zdoom or gzdoom.
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Enjay
 
 
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Post by Enjay »

unknownna wrote:I also had to convert the wad to "zdoom in hexen format" and enable all the items and monsters manually. They were missing flags. Also, I didn't bother with doors and such, which is why the "secret" lift never lowers etc.
How did you convert it? ZWADCONV.EXE should have taken care of most, if not all, of that for you.

http://www.zdoom.org/files/utils/utils050999.zip
unknownna
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Joined: Sat Oct 06, 2007 4:45 pm

Post by unknownna »

hehe. You know, I'm not the expert, but all I did was go to map options in doom builder and select map format to zdoom in hexen format. That's why. Sorry guys.

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