ZDoom hates my PNGs

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Once a graphic is read in, it doesn't matter what format it was in originally -- you should be able to use it anywhere.

Currently there is no way to animate TX textures. You'll have to use traditional animation methods and leave them as textures.
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

Sooo, if I get really board I can convert all of my sprites, GFX and textures to PNG's and free up a shit load of space in my wad? Then my next step would be to OGGulise the SFX thus taking my wads size down considerably!

The only problem is that everytime I extract a WAV file from Doom and try to play it in windows it doesn't play... I don't undertstand because most Wavfiles will play, but anything from Doom won't... also, what's stranger is that when I put this files in Sound Forge the meters at the side read like it's playing the file... but I still can't hear it. On checking the meters in my Sound Cards control panel it doesn't read anything... I'm thinking that the problem is either my sound card doesn't like 8 bit sounds at 11khz sample rate or it's a problem with Windows 2K... I'm gonna run a few more tests because this is a sereouse problem...

:twisted:
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

XWE seems to have a bug that kills WAVfiles as it extracts them, particularly if you try to extract multiple sounds at once. :(

Don't convert your SFX to OGG unless they're reasonably long (like the Doom 2 endboss wakeup sound). You won't save any space and the effect will sound worse. OGG is meant more for music than sound effects.
User avatar
TOGoS
Posts: 131
Joined: Sat Nov 22, 2003 12:33 am
Location: Wisconsin
Contact:

Post by TOGoS »

HotWax wrote:Currently there is no way to animate TX textures. You'll have to use traditional animation methods and leave them as textures.
What do you mean by that? You can certainly reference TX textures from ANIMDEFS (that's one of the first things I did with them). What is this 'non-traditional' animation method you imply? Just curious.

EDIT: Oh, and to answer Lexus's question about sprites, no. I tried using a TX image for a sprite and ZDoom said that it didn't have any frames or something.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Okay then, I stand corrected.
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

I'm not on about using a TX image for sprites, I'm on about using PNG's for sprites! :-D Is that possible?

As for compressing audio, would it be worth it using FLAC or maybe even MP3? Or should I just forget the whole idea?

:twisted:
User avatar
Kate
... in rememberance ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Post by Kate »

Lexus Alyus wrote:using PNG's for sprites! :-D Is that possible?
ZDoom.wad holds the answer you speak... Look for the ICEC and unknown thing sprites in particular.

Oh and BTW, about that spelling problem...
Naitguolf
Posts: 502
Joined: Wed Mar 17, 2004 6:16 pm
Location: London
Contact:

Post by Naitguolf »

Whoa! Thanks!! A lot!! That will helpme!!! :)

Edit: All your base belongs to us (click on SpellCheck)

No spelling errors were found in this text.

Maybe not!
User avatar
TOGoS
Posts: 131
Joined: Sat Nov 22, 2003 12:33 am
Location: Wisconsin
Contact:

Post by TOGoS »

Lexus Alyus wrote:I'm not on about using a TX image for sprites, I'm on about using PNG's for sprites! :-D Is that possible?
Well, AFAIK, the only place you can put PNGs is in the TX section :P
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

Well, I'm sure that what destroyer was siggesting is that you can... and I beleive the Zdoom.wad knows all...

Stop confusing me with knowledge that you don't even know is true! :-D

:twisted:
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

As Randy has said before, image format doesn't matter so long as ZDoom understands it. Every graphic, whether patch, sprite, flat, or TX image, is read in the same way; if the image format is known, the image is read and converted to Doom format. Once the image is loaded, it doesn't matter where it's being used.
Michty
Posts: 201
Joined: Tue Dec 16, 2003 2:35 pm
Location: My house, office, red seat, my body.

Post by Michty »

TOGoS wrote:
Naitguolf wrote:ok, then we can call this... "a feature"...
Call it... "a elephant" if you wish, but that won't make it good.
Isn't that an elephant? No, frankly I don't mind and I am not trying to mock/insult ANYBODY! I just wanted an opportunity to use a quotation. That was my first one ever 8-) .... And your grammar is probably (nay, definitely) better than mine....
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

Cool... now I FINALLY know the answer to this question :-).

Thanks :-).

:twisted:
Locked

Return to “Editing (Archive)”