Hexen Glitter Bridge?

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
Doorhenge
Posts: 83
Joined: Tue Apr 11, 2006 1:08 pm
Location: San Antonio, Texas
Contact:

Hexen Glitter Bridge?

Post by Doorhenge »

Hey everyone.

How do you make the Hexen sparkle bridge in a ZDooM DooM map? I'm looking at the Hexen map02 script right now and can't get the mapspots to make the rotating sparkles right. I want to do this at the stages open, unlike the original stage has when you kill all the monsters (Centaurs specifically).

I have the TLGL bridge sprites in my wad, but they don't rotate.

Can you do this?

Edit: fixed at least one issue myself.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49229
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Sadly not. The item has different behavior in Doom. Something I wanted to change for a long time but always forgot...
User avatar
Enjay
 
 
Posts: 26985
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

I remember asking Randy about it years ago. IIRC, the item was included (and the placeholder sprites put into zdoom.wad) because Randy had intended making the item like the Hexen one. Presumably Randy simply never got around to it.

However, I know that a few people took advantage of the item in the pre-proper 3D bridge item days (when most people were still hacking items with DEH to make 3D bridges) and changing it now may alter some old mods. I know I've certainly used it a number of times as both a visible and an invisible bridge.
Locked

Return to “Editing (Archive)”