Hey everyone.
How do you make the Hexen sparkle bridge in a ZDooM DooM map? I'm looking at the Hexen map02 script right now and can't get the mapspots to make the rotating sparkles right. I want to do this at the stages open, unlike the original stage has when you kill all the monsters (Centaurs specifically).
I have the TLGL bridge sprites in my wad, but they don't rotate.
Can you do this?
Edit: fixed at least one issue myself.
Hexen Glitter Bridge?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
I remember asking Randy about it years ago. IIRC, the item was included (and the placeholder sprites put into zdoom.wad) because Randy had intended making the item like the Hexen one. Presumably Randy simply never got around to it.
However, I know that a few people took advantage of the item in the pre-proper 3D bridge item days (when most people were still hacking items with DEH to make 3D bridges) and changing it now may alter some old mods. I know I've certainly used it a number of times as both a visible and an invisible bridge.
However, I know that a few people took advantage of the item in the pre-proper 3D bridge item days (when most people were still hacking items with DEH to make 3D bridges) and changing it now may alter some old mods. I know I've certainly used it a number of times as both a visible and an invisible bridge.