Psxdoom
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Psxdoom
Hi.
Psxdoom riped level and texture from psxdoom CD and make map and texture into maptex and map01 - map59 in psxdoom.pk3 this is all done.
old version 1.0
Download: Psxdoom.zip
Download: Psxdoom_beta1.zip
new version 2.0
Download: Psxdoom_beta2.zip
old version 1.0
Download: Psxdoom TC
Make new firesky and blowup head from psxdoom made by Fenderc01
new version 2.0
Download: Psxdoom TC 2 beta
old version 1.5
Download: Psxdoom TC 1 beta
Topic: Playstation doom
Update fenderc01:
Fixes / Changes:
-Added flames to the title screen
-Added angry face for when you hold down the fire button for the chaingun and plasma rifle
-Randomized the normal face looking around
-Reduced the death sounds for soldier/sargent/chaingunner to 2 (instead of using 1 sound once and the other sound twice)
-Fixed the stretched skies (OK, more like a workaround)
-Changed key display order and fixed a key related bug on the HUD
-Map bugs (trapped in secret area, improper damage sectors, crusher in the wrong place, etc.)
-Removed Non-PlayStation quit sound effects
-Removed limit for number of simultaneous item pickup sounds
-Added the correct sound for trying to open a door without the proper key
-Began working on custom light fades (see exit room and green armor area on MAP01 for examples)
-Removed weapon sprites with custom offsets, using default sprites (if you don't like it, make your own sprites)
Features from PlayStation version:
-Music and Sound Effects
-Colored lighting
-Nightmare Spectre
-HUD
-Graphics
-Intro/Title Screen (minus a few things)
-All maps, including exclusives
-Speed and sizes of things/weapons adjusted
------------------------------------------------Old version-------------------------------------------------------------------
Update: New Titlepic, Interpic, Statebar, Demo 1, 2, 3 and reload texture from psxdoom.wad
add new handgranade but yet weapon in level. no color in level yet.
Update: New color on level, add new level 5, add new portal gun, add nightmare demon.
Enjoy.
Psxdoom riped level and texture from psxdoom CD and make map and texture into maptex and map01 - map59 in psxdoom.pk3 this is all done.
old version 1.0
Download: Psxdoom.zip
Download: Psxdoom_beta1.zip
new version 2.0
Download: Psxdoom_beta2.zip
old version 1.0
Download: Psxdoom TC
Make new firesky and blowup head from psxdoom made by Fenderc01
new version 2.0
Download: Psxdoom TC 2 beta
old version 1.5
Download: Psxdoom TC 1 beta
Topic: Playstation doom
Update fenderc01:
Fixes / Changes:
-Added flames to the title screen
-Added angry face for when you hold down the fire button for the chaingun and plasma rifle
-Randomized the normal face looking around
-Reduced the death sounds for soldier/sargent/chaingunner to 2 (instead of using 1 sound once and the other sound twice)
-Fixed the stretched skies (OK, more like a workaround)
-Changed key display order and fixed a key related bug on the HUD
-Map bugs (trapped in secret area, improper damage sectors, crusher in the wrong place, etc.)
-Removed Non-PlayStation quit sound effects
-Removed limit for number of simultaneous item pickup sounds
-Added the correct sound for trying to open a door without the proper key
-Began working on custom light fades (see exit room and green armor area on MAP01 for examples)
-Removed weapon sprites with custom offsets, using default sprites (if you don't like it, make your own sprites)
Features from PlayStation version:
-Music and Sound Effects
-Colored lighting
-Nightmare Spectre
-HUD
-Graphics
-Intro/Title Screen (minus a few things)
-All maps, including exclusives
-Speed and sizes of things/weapons adjusted
------------------------------------------------Old version-------------------------------------------------------------------
Update: New Titlepic, Interpic, Statebar, Demo 1, 2, 3 and reload texture from psxdoom.wad
add new handgranade but yet weapon in level. no color in level yet.
Update: New color on level, add new level 5, add new portal gun, add nightmare demon.
Enjoy.
Last edited by Chris Neilson on Sat Mar 29, 2008 11:12 am, edited 6 times in total.
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I doubt you've managed to get what you claim to be the entire PSX Doom resources into a file only 3.5MB in size.
Care to clarify what's going on?
EDIT: I take it back, it looks like you HAVE managed it... So this is basically a conversion of the PSX version for ZDoom?
Care to clarify what's going on?
EDIT: I take it back, it looks like you HAVE managed it... So this is basically a conversion of the PSX version for ZDoom?
Last edited by Skippy on Wed Oct 03, 2007 4:06 pm, edited 1 time in total.
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Well, I've DL'd it and I see what looks like all the maps and the textures to support them (as described). No sounds or music, which would obviously bump the file size a lot if they were included.
I've had a quick look and the maps seem like a pretty clean conversion. There isn't any coloured lighting, which is one of the things that gave PSXDoom its character. So, the maps look a bit plain (the PSX maps usually had even less detail than the originals) but the conversion seems pretty good.
I've had a quick look and the maps seem like a pretty clean conversion. There isn't any coloured lighting, which is one of the things that gave PSXDoom its character. So, the maps look a bit plain (the PSX maps usually had even less detail than the originals) but the conversion seems pretty good.
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Well, here are the SFX in the PSXUltra file. I know a lot of people have this but I can never find a link when I want to so I stuck in on Rapidshare.
http://rapidshare.com/files/60083037/psxultra.zip.html
Should be OK but it seemed to upload a bit quickly.
http://rapidshare.com/files/60083037/psxultra.zip.html
Should be OK but it seemed to upload a bit quickly.
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Dunno about a "pack" but the music is available. I think this is probably the best place to get it:
http://www.doom2.net/~doomdepot/music.html
http://www.doom2.net/~doomdepot/music.html
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