2SP: The Two-Sector Mapping Project
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
2SP: The Two-Sector Mapping Project
I've just started work on this but it has already been quite a challenge. You see, I've decided while staring at Tormentor's profile, that I wanted to work on a map. A special map. With a catch-22 to it. And I came up with this:
Total, for the entire map. No more, no less.
Although this has been done before, there has never (to my knowledge) been a fully-playable Single-Player map that demonstrates such a feat. Once I develop this map to be interesting enough, I'll eventually start posting screenshots of it. For now you go ahead and tell me that I have way too much time on my hands. =P
EDIT: And by the power of all, I shall give it a name, and it's name shall be ...
Total, for the entire map. No more, no less.
Although this has been done before, there has never (to my knowledge) been a fully-playable Single-Player map that demonstrates such a feat. Once I develop this map to be interesting enough, I'll eventually start posting screenshots of it. For now you go ahead and tell me that I have way too much time on my hands. =P
EDIT: And by the power of all, I shall give it a name, and it's name shall be ...
Last edited by Kate on Wed Oct 03, 2007 2:23 pm, edited 1 time in total.
- DBThanatos
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
- Contact:
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Not quite the same thing but I once did a "proof of concept" map where there was essentially only one room and a corridor behind the room. If you left the room by the North opening, walked around the room via the corridor and came in the South opening, you had crossed a line def that made the room look totally different texture-wise. If you went in the reverse direction, it put the room back like it was. I did 5 different room setups. Kind of fun, I guess.
It really isn't much so far, but I'm slowly making progress. The only thing scripted so far is the door, since I can't use regular sector doors instead I use special blocking lines that fade in and out to act as doors.
I'm also making custom bridge textures out of the normal Doom (2) textures, as seen with the rock formations the third shot (I also need rock sprites for that area and some more decorations in general >.>)
MAP01: Master Blaster (Part One)
I'm also making custom bridge textures out of the normal Doom (2) textures, as seen with the rock formations the third shot (I also need rock sprites for that area and some more decorations in general >.>)
MAP01: Master Blaster (Part One)
Spoiler: Screenshots
Last edited by Kate on Tue Oct 02, 2007 1:01 pm, edited 2 times in total.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact: