Doom Enhanced Released - Final Finished Build!

Projects that alter game functions but do not include new maps belong here.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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hitmanx
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Post by hitmanx »

This is really awesome, i only played it briefly but for those brief seconds it was awesome.

Maybe replace the normal weapons with ones from jaguar wolf 3d. :)
Cptschrodinger
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Post by Cptschrodinger »

You might wanna fix the Berserk pack, it doesn't heal anymore.
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Unknown_Assassin
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Post by Unknown_Assassin »

This is awesome! :twisted:
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Kinsie
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Post by Kinsie »

Sniper joe wrote:You might wanna fix the Berserk pack, it doesn't heal anymore.
Fixed. I was using an old DECORATE definition off the Wiki instead of from the pk3.
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Matt
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Post by Matt »

Pretty frickin awesome... one of the few extreme gib Doom mods I actually like. :P

Could you make the rocket spawn the puff just a little further back? [strike]Spawning them moving in the same direction would also h[/strike] And make them eight-angled smoke ring sprites? :D

I really like how just about everything has its own unique sound...
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hitmanx
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Post by hitmanx »

the bullet hitting flesh sound doesn't play in gzdoom. Is this just me?
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Kinsie
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Post by Kinsie »

hitmanx wrote:the bullet hitting flesh sound doesn't play in gzdoom. Is this just me?
It's always worked for me. Using the latest version?
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Doomguy0505
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Post by Doomguy0505 »

Heh, I like how to view seems to move around when you type in kill
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Nash
 
 
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Post by Nash »

Well I guess this mod has pretty much made my gore mod redundant. I don't see any reason to continue mine anymore. :(
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Matt
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Post by Matt »

.......I thought he used your gore effects. ^^;
Cptschrodinger
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Post by Cptschrodinger »

Keep at it nash, I don't see 3D blood splats here. :P
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Kinsie
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Post by Kinsie »

Nash wrote:Well I guess this mod has pretty much made my gore mod redundant. I don't see any reason to continue mine anymore. :(
Aw, what? There's always room for two!

If you're really not going to continue this though, it'd be awesome if you released what you have though. :(
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hitmanx
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Post by hitmanx »

i tried using the latest version of gzdoom (1.0.25) but it crashed on startup.

The bullet hitting flesh sound works in zdoom though..odd.
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Ghastly
... in rememberance ...
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Post by Ghastly »

Nash wrote:I don't see any reason to continue mine anymore. :(
Keep going with it! Yours is a little more mild, and doesn't amazingly lag computers whenever you kill a cyberdemon :P.
the bullet hitting flesh sound doesn't play in gzdoom. Is this just me?
I don't hear it either, and I'm using 1.0.24. I'd love to find out how you did that, by the way.
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KeksDose
 
 
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Post by KeksDose »

Nash wrote:Well I guess this mod has pretty much made my gore mod redundant. I don't see any reason to continue mine anymore. :(
Well, I still can't see awesome 3D splats on the floor yet in Kinsie's version! :)
...bloody hell...
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