Doom Enhanced Released - Final Finished Build!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Unknown_Assassin
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Pretty frickin awesome... one of the few extreme gib Doom mods I actually like.
Could you make the rocket spawn the puff just a little further back? [strike]Spawning them moving in the same direction would also h[/strike] And make them eight-angled smoke ring sprites?
I really like how just about everything has its own unique sound...
Could you make the rocket spawn the puff just a little further back? [strike]Spawning them moving in the same direction would also h[/strike] And make them eight-angled smoke ring sprites?
I really like how just about everything has its own unique sound...
- Doomguy0505
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Keep going with it! Yours is a little more mild, and doesn't amazingly lag computers whenever you kill a cyberdemon .Nash wrote:I don't see any reason to continue mine anymore.
I don't hear it either, and I'm using 1.0.24. I'd love to find out how you did that, by the way.the bullet hitting flesh sound doesn't play in gzdoom. Is this just me?