[Release] The Ultimate Torment & Torture (v1.02.1 Final!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
GZDoom 1.0.24 (not 1.0.22!) is the only port that supports this mod for now. ZDoom doesn't support 3D floors, which are necessary to play the game. (There are things like long bridges over insta-kill lava, so you'll get stuck pretty early if you play it with ZDoom.) Skulltag's latest internal builds can handle 3D floors, but they lack support for custom states, so the DECORATE actors don't work. Let's not even talk about ZDaemon...
So, GZDoom is the one and only port that is currently able to run TUTNT.pk3. Skulltag should join it on this lofty perch, but probably not before beta 6 (Torr said that custom states are unlikely to make it to beta 5).
So, GZDoom is the one and only port that is currently able to run TUTNT.pk3. Skulltag should join it on this lofty perch, but probably not before beta 6 (Torr said that custom states are unlikely to make it to beta 5).
- Cutmanmike
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Nice surprise release... 
As it goes for the comets:
I sent you a newer version, Torm, that was probably an act of forgetting something again P: And I would have updated them again if you wouldn't be so surprising again D:
Also, lost souls don't give off light thanks to their new actors
And I wanted to send out the report today - Thanks to a cold I had last week I couldn't look at some things properly

As it goes for the comets:
I sent you a newer version, Torm, that was probably an act of forgetting something again P: And I would have updated them again if you wouldn't be so surprising again D:
Also, lost souls don't give off light thanks to their new actors

And I wanted to send out the report today - Thanks to a cold I had last week I couldn't look at some things properly

- Tormentor667
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@Keks - I did get the new comets but I actually liked the old ones better, that's why nothing has changed here. But indeed, the Lost Soul has no dynamic lights, thats true. What do I have to add to the GLDEFS to make that work?
By the way, I had to release it yesterday as I am now out for a while due to several things in real life and I only would have been able to release it in oktober then.
By the way, I had to release it yesterday as I am now out for a while due to several things in real life and I only would have been able to release it in oktober then.
- Tormentor667
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- Tormentor667
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Thx Phob 
Important Note : Hotfix v1.01
I am just uploading v1.01 of Ultimate Torment & Torture due to a bug in the final map that made UTNT impossible to beat without cheating. Beyond several other little glitches and bugs have been removed so just download the latest version in about 25 minutes from now, I am just uploading the file as I am writing this

Important Note : Hotfix v1.01
I am just uploading v1.01 of Ultimate Torment & Torture due to a bug in the final map that made UTNT impossible to beat without cheating. Beyond several other little glitches and bugs have been removed so just download the latest version in about 25 minutes from now, I am just uploading the file as I am writing this

Some very nice stuff here. I'm playing Lost Episode for now. Found the Wolfenstein secret, quite kickass. (Though I'd advise looking at how AFADoomer did to get the various nazis to not hurt each others in his Wolf3D TC. It felt weird to see the Wolf3D enemies kill each others in friendly fire.)
Nitpicks:
Nitpicks:
Spoiler:Also: Anybody got a compiled version of GZDoom where this bug is fixed? I don't feel like installing MS Visual Studio, the required libraries and all that on the computer I have to use for now...
- Tormentor667
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Isn't worth the effort as it is still only a little secretGez wrote:Some very nice stuff here. I'm playing Lost Episode for now. Found the Wolfenstein secret, quite kickass. (Though I'd advise looking at how AFADoomer did to get the various nazis to not hurt each others in his Wolf3D TC. It felt weird to see the Wolf3D enemies kill each others in friendly fire.)

Also, turning off the weather effects in TNT04B ("Behind the Dark Portal") also turns off the comets which should actually hit you
Speedrunners might hate you for fixing that later then XD
[Edit]
Also, our good old "Plasma Elemental" lacks the plasma FX. It would feel out of place if every single plasma thing there has effects but not the plasma elemental plasma

[Edit]
Also, our good old "Plasma Elemental" lacks the plasma FX. It would feel out of place if every single plasma thing there has effects but not the plasma elemental plasma

http://mirror.nightmaster.net/tutnt.zip uploading now.
- Tormentor667
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Yes, added the "NET" script addition to make it work in multiplayer onlineeliw00d wrote:in the beta the weather could not be toggled off in multiplayer coop, has this been fixed?

@Keks - That's true indeed, although the plasma elemental only appears in TNT04B... I will think about that.
@Jalla - Thx for the mirror

yeah thats what I thought, well then how do you set up co op? there is only an option for single player in the menu. I have never had any friends have the desire to play through a doom map pack till this one so I have never bothered to figure out how to setup co op. I noticed the option for team play in the gameplay options but this doesn't seem to do anything.Cutmanmike wrote:I thought you HAD to use GZDoom due to 3d floors?mrphysics wrote:BTW what source port works the best for co op?
Anyways, working my way through episode 2 now, was the HOM glitch fixed with the bugfix update? doesn't effect the ability to finish the map but should be easy to fix, just have to add a texture to the wall were the elevator goes down.
Break out a bottle of champaign Torm, you deserve it! This wad kicks ass!!