ZPack Community Progress Thread

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Postby chronoteeth » Fri Aug 24, 2007 11:31 pm

Note the whine and complain.

Also cool maps! :)
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Zpack community progress pack

Postby coltermegasxlr » Sat Aug 25, 2007 12:02 am

Hey man, I was not winning nor complaining, I was just making an optimistic comment about how cool it will be to play the maps that these guys have created.




All hail ZDOOM!!!!
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Re: Zpack community progress pack

Postby .+:icytux:+. » Sun Aug 26, 2007 9:55 am

coltermegasxlr wrote:Hey man, I was not winning nor complaining, I was just making an optimistic comment about how cool it will be to play the maps that these guys have created.


He meant this

chronoteeth wrote:You should be working on zHalloween!

/whine and complain


btw here is a map that i suddenly started on.
Stronghold
Image
Power of light gradience!
Image
the Stronghold
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Re: ZPack Community Progress Thread

Postby InsanityBringer » Sun Aug 26, 2007 12:31 pm

Kirby wrote:...

InsanityBringer's New Map (also UNNAMED)
Spoiler:


...


It is now named Ultimate Insanity.
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Postby Nuke em » Sun Aug 26, 2007 1:48 pm

Image
More progress on Stereotomy! 35 imps and a Baron!
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Postby Vader » Sun Sep 02, 2007 10:53 am

Ok, I'm done with my first entry for this project :)
If you want to spoil it for yourself, get the map here and give me some feedback if possible:

http://rapidshare.com/files/52895429/Blackrock.zip.html

Note that the sky still isn't finished, but I made some more progress on it... of course, I'll reupload the map once it is done!

Be warned, that the map is pretty hard on UV from a pistol start. Keep an eye on your ammo and don't waste it!
As a little hint; most of the needed weapons are found near the start.

There're also 11 secrets in the map and although it's not required to find them, they really can make things much easier for you, so I suggest to take a closer look :wink:

The map is also very large and non-linear, so if you're not a fan of huge maps with a lot of optional areas, this one might not be right for you.
However, I tried to keep backtracking and endless switch-hunts to a minimum...

For some screenshots ans a little more info, check the map thread over at the developement forum:
http://www.iphpbb.com/board/ftopic-1342 ... asc-0.html
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Postby farlowj » Sun Sep 02, 2007 11:02 pm

Apparently we can't post attachments at the other forums, so I'll post here.

This is the still in progress music for my map, Fanboy. It's just a midi file, but I've only tested it on my computer and don't know what it sounds like on other machines. If you get a chance, take a listen to it, and let me know what you think, especially if you think it will fit in the mood of my map. But please don't post "It isn't finished" because, well, it isn't finished, but it's quite close.
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Postby Zippy » Mon Sep 03, 2007 4:48 pm

Spoiler:

Naturally, the smoothness of the glowing is much better in game than this quickly assembled gif is displaying.

Still chugging along...
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Postby Phobus » Mon Sep 03, 2007 4:50 pm

Looks rather good you know.
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Postby Unknown_Assassin » Mon Sep 03, 2007 6:50 pm

@Vader: I think there is a problem with loading your wad. When I use the console to go to map VAD01, it gave me a list of unknown textures. Not only that, but the map couldn't fully load. It just showed Entryway, while playing your music.
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Postby Vader » Mon Sep 03, 2007 7:14 pm

Sorry, I forgot to mention that you need to download the resource wad, available here:
http://www.iphpbb.com/board/ftopic-1342 ... 037-2.html

Btw, I'd like to officially thank Slayer for the cool music, thanks :)
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Postby solarsnowfall » Mon Sep 03, 2007 7:41 pm

I'm sure this will sound overly cliche Vader, but Blackrock is easily one of the most awesome looking ZDoom maps I've ever played. Kudos for a lot of well placed effort.

I've run into what I think are at least a couple of bugs. Here's one example in GZDoom anyway.

Image

Excellent work.
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Postby Tormentor667 » Fri Sep 07, 2007 6:58 am

Last Call for Volunteers!!!
If you are a part of the ZDoom community, consider this your last chance to volunteer for the ZPack, the ZDoom Community Map Pack :) We are still looking for mappers, wether they are new to Doom, skilled or not, everyone is invited :)
So, if you are interested, use your chance ;)
http://www.iphpbb.com/board/index.php?n ... 395nx94037
We'd be happy to have some more of you in the team ;)
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Postby Karnizero » Sat Sep 08, 2007 10:47 am

Tormentor667 wrote:Last Call for Volunteers!!!
If you are a part of the ZDoom community, consider this your last chance to volunteer for the ZPack, the ZDoom Community Map Pack :) We are still looking for mappers, wether they are new to Doom, skilled or not, everyone is invited :)
So, if you are interested, use your chance ;)
http://www.iphpbb.com/board/index.php?n ... 395nx94037
We'd be happy to have some more of you in the team ;)


May I join?

I'm going to start this monday a new medieval-gothic-infernal-postapocaliptic-demonic map. :roll:

I have some consistents ideas, but i will construct the map for GzDoom. Is that still valid?
[LINE DELETED]

Ok, i have just readed the "Rules"... :wink:
Last edited by Karnizero on Sat Sep 08, 2007 10:54 am, edited 1 time in total.
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Postby KeksDose » Sat Sep 08, 2007 10:54 am

Karnizero wrote:
Tormentor667 wrote:Last Call for Volunteers!!!
If you are a part of the ZDoom community, consider this your last chance to volunteer for the ZPack, the ZDoom Community Map Pack :) We are still looking for mappers, wether they are new to Doom, skilled or not, everyone is invited :)
So, if you are interested, use your chance ;)
http://www.iphpbb.com/board/index.php?n ... 395nx94037
We'd be happy to have some more of you in the team ;)


May I join?

I'm going to start this monday a new medieval-gothic-infernal-postapocaliptic-demonic map. :roll:

I have some consistents ideas, but i will construct the map for GzDoom. Is that still valid?
May i include DECORATE? Sounds? Music? Anything i want? (no porno included :!: )


Great!
No, this is ZDoom only.
And no, you can't include "Decorate" or "Sounds". But music is fine.
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