ÆoD (Old thread)

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DBThanatos
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Post by DBThanatos »

bouncy: i have already downloaded the monsters you uploaded, im working in the decorate :P





guestz wrote:I have found this mod of serious sam in moddb -> http://mods.moddb.com/8456/serious-sam-meets-doom/ and it says is not approved by creators. I have seen that aeons has the minigun of serious sam and maybe you should remove it?
Risen wrote:If that logic is applied, almost the entire contents of the mod need removed as well.

indeed.


DBT
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OmegaJ4
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Post by OmegaJ4 »

I think these are my last questions. (For now =S)

1: Sounds strange, but can the Dementor travel through walls?

2: I noticed this on the Keyconf, Slot 8 has a "Monster Spawner" yet Slot 9 has a "Demon Caller" I'm sure you get the Demon Caller when you kill Azanigin. So is the Monster Spawner not supposed to be on their?

3: There's quite a few enemies on the list that i'm pretty sure i haven't encountered yet. Do some Enemies have a lower probability (sp?) of showing?

Yeah, other than that. It's still going good. :)
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DBThanatos
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Post by DBThanatos »

OmegaJ4 wrote:I think these are my last questions. (For now =S)

1: Sounds strange, but can the Dementor travel through walls?

2: I noticed this on the Keyconf, Slot 8 has a "Monster Spawner" yet Slot 9 has a "Demon Caller" I'm sure you get the Demon Caller when you kill Azanigin. So is the Monster Spawner not supposed to be on their?

3: There's quite a few enemies on the list that i'm pretty sure i haven't encountered yet. Do some Enemies have a lower probability (sp?) of showing?

Yeah, other than that. It's still going good. :)
well:

1.- no.

2.- :P good point!! in the new version below, i (think) i fixed it

3.- yes, some monsters are incredibly hard to find.

thanks for the interest!! :D






Well, now in sight that the other version is out of order. here comes another version (yeah, the final part, as i was told, wasnt so definitive)

http://www.sendspace.com/file/xcr89r part1
http://www.sendspace.com/file/89r992 part2
http://www.sendspace.com/file/wjqune part3
http://www.sendspace.com/file/4bgmxp part4
http://www.sendspace.com/file/24fvqy part5


Well, not big deal, if you have the prevoius version (the "final fixed" one) dont download this one, because the changes are practicly null, i just uploaded this again for the people who couldnt download the last one


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MAZter
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Post by MAZter »

Reuploaded AEOD 2.4 (original)

http://iddqd.ru/doom/mods/aeod_2.4.rar (75 Mb)

AEOD 2.4 (optimized and fixed by StasBFG[iddqd], add SkullTag support)

http://iddqd.ru/doom/mods/aeod.rar (62 Mb)

[G]ZDoom:
[g]zdoom.exe -file aeod.pk3 aeod-zd.pk3

SkullTag:
SkullTag.exe -file aeod.pk3 aeod-st.pk3
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DBThanatos
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Post by DBThanatos »

MAZter wrote:Reuploaded AEOD 2.4 (original)

http://iddqd.ru/doom/mods/aeod_2.4.rar (75 Mb)

AEOD 2.4 (optimized and fixed by StasBFG[iddqd], add SkullTag support)

http://iddqd.ru/doom/mods/aeod.rar (62 Mb)

[G]ZDoom:
[g]zdoom.exe -file aeod.pk3 aeod-zd.pk3

SkullTag:
SkullTag.exe -file aeod.pk3 aeod-st.pk3
oh this is great!

thanks MAZter



i realized I didnt change the name of the Pk3 in the zdoom version, so, instead of using in the command line:

zdoom.exe - file AEOD.PK3 decorate.aed keyconf.aed

you must se instead:

zdoom.exe - file AE1.PK3 decorate.aed keyconf.aed


I havent tested yet the skulltag one. soon.


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BouncyTEM
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Post by BouncyTEM »

props to MAZter! :)
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MetalPapat
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Post by MetalPapat »

I know you gonna say i am really a dumb but what is the difference between aeod with ou without skulltag because i am lost , This mod is really Awesome , original really great with good fu***** metal music . who want more ? that good enough ;) Thanks a lot DBThanatos

Ps : sorry for my bad english
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DBThanatos
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Post by DBThanatos »

MetalPapat wrote:I know you gonna say i am really a dumb but what is the difference between aeod with ou without skulltag because i am lost , This mod is really Awesome , original really great with good fu***** metal music . who want more ? that good enough ;) Thanks a lot DBThanatos

Ps : sorry for my bad english
Well, i must admit i dont know what is the difference between both versions axcept for the fact that the skulltag version have all the sounds in OGG. and all the contents of the wads in the PK3 file (as pk3 file, not only 8 wads inside the pk3). :)

Thanks man, is good to see that someone likes to hear the music that doom offers and the music i put in AEOD. :rock:


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Captain Ventris
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Post by Captain Ventris »

DBThanatos wrote:
MetalPapat wrote:I know you gonna say i am really a dumb but what is the difference between aeod with ou without skulltag because i am lost , This mod is really Awesome , original really great with good fu***** metal music . who want more ? that good enough ;) Thanks a lot DBThanatos

Ps : sorry for my bad english
Well, i must admit i dont know what is the difference between both versions axcept for the fact that the skulltag version have all the sounds in OGG. and all the contents of the wads in the PK3 file (as pk3 file, not only 8 wads inside the pk3). :)

Thanks man, is good to see that someone likes to hear the music that doom offers and the music i put in AEOD. :rock:


DBT
Well, since everything is in the PK3, it will probably function to some extent online in Skulltag.
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fireboy224
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Post by fireboy224 »

question, does EoD have to be in GL format?
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Unknown_Assassin
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Post by Unknown_Assassin »

fireboy224 wrote:question, does EoD have to be in GL format?
Nope.
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fireboy224
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Post by fireboy224 »

ok, I did see allot of videos in GL format. so it was just a question
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MetalPapat
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Post by MetalPapat »

:rock: :rock: :rock: YeAh Doom is so Metal with pantera and slayer music
Good to hear that in your mod , that make the game intense feeling and action YEAH :twisted: :twisted: The only thing Aeod need is
:roll: euh i don't really found , everything is alright
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Captain Ventris
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Post by Captain Ventris »

Less. Smileys. And punctuation.
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fireboy224
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Post by fireboy224 »

crap, /EoD still won't work, even for ZDoom and Skulltag. its confusing. help?
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