[Dead] Zombi Outbreak
- Cutmanmike
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http://gothic.34sp.com/pub/doomwads/zombi.zip
Slight update. Faster reloading, slightly smaller map, helicopter takes longer to arrive.
Slight update. Faster reloading, slightly smaller map, helicopter takes longer to arrive.
- Captain Ventris
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He instead turned away and continued to break into the house.Cutmanmike wrote:No no it's okay. Just no more dead baby hate okay? And yeah, after every test I was going to make the shotgun faster but I always got distracted by something else
I don't mean for the level to be larger, but just another room or something. The level could stay the same size, but the house would be a little more complicated. But just a little.
In final form, is this going to last an unlimited time? I think it would be far superior, if you just saw how long you could last, with occasional item drops or allied marines (weak ones, of course).
If it is, then the house needs to have more options defense-wise. And I think the difficulty of the map on Nightmare should be the standard Difficulty. It would be better for the barriers to be somewhat weaker, though. I felt on top of the situation, which should never happen in the wake of a Zombie Apocalypse.
- The NUtcracker
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- chronoteeth
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- Unknown_Assassin
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- chronoteeth
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- Captain Ventris
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- Cutmanmike
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- Captain Ventris
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WHAT!?!?!?!?!? This is the best! Just make it never end! and with respawning items! NOZ! IT MUST BE COMPLETED!Cutmanmike wrote:Wait for the helicopter I guess.Eriance wrote:That was pretty interesting stuff. Am Supposed to keep the Zombies out of the house or just wait for the Helicopter to arrive?
Keep in mind this is an idea, nothing more. I'm not planning any "final" version.
- Cutmanmike
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- Captain Ventris
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