This is the code in ACS and the mapspot has a tid of 112
script 79 (void) //this script works as far as lowering the platform and spawning the cyberdemon, perhaps I didnt assign the new tid correctly I dont know.
{
Floor_LowerByValue (55,7,260);
Floor_LowerByValue (5,7,260);
SpawnSpot ("CYBERDEMON",112,113,0); // I believe 113 here assigns a new tid to the spawned monster.
}
script 81 (void) {
if (ThingCount(T_CYBERDEMON,113) == 0){
Floor_LowerByValue (55,7,100);
Floor_LowerByValue (5,7,100);
}
}
// This script doesn't work and I cant figure out why, it worked before on a set of monsters that didn't have to be spawned in another area of the map, but this time I cant get it to further lower the platform that is lowered in script 79. Its almost as if the function for that script is terminated and wont work again. I dont know whats going on, any ideas?