Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Giest118
Posts: 2914 Joined: Fri Dec 05, 2003 11:02 pm
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by Giest118 » Fri Mar 12, 2004 5:11 pm
Or, for short, DemoNazi Invasion!!!
.... Hey, Bouncy... if you want to see how complete I am with St00pid.wad, you can check the page in the Wiki... all it shows is a percentage though.
BouncyTEM
Posts: 3821 Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
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by BouncyTEM » Fri Mar 12, 2004 5:15 pm
yeah, i saw. Neat. wish it was at 89% or more, though.
Giest118
Posts: 2914 Joined: Fri Dec 05, 2003 11:02 pm
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by Giest118 » Fri Mar 12, 2004 5:23 pm
Bouncy, it's gonna be the longest single-map WAD ever. So be patient. What you have is literally just a demo.
BouncyTEM
Posts: 3821 Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
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by BouncyTEM » Fri Mar 12, 2004 5:25 pm
well, I'm looking forward towards it being done.
Xaser
Posts: 10773 Joined: Sun Jul 20, 2003 12:15 pm
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by Xaser » Fri Mar 12, 2004 5:27 pm
giest118 wrote: Bouncy, it's gonna be the longest single-map WAD ever. So be patient. What you have is literally just a demo.
That's gonna be hard to top.
Giest118
Posts: 2914 Joined: Fri Dec 05, 2003 11:02 pm
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by Giest118 » Fri Mar 12, 2004 5:28 pm
The map is only 29% done and it's 30 minutes long.... what record do I have to break?
Xaser
Posts: 10773 Joined: Sun Jul 20, 2003 12:15 pm
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by Xaser » Fri Mar 12, 2004 5:41 pm
Well, there are some ridiculously long single-player maps out there. I was just saying that because... uh... just because.
HotWax
Posts: 10002 Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID
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by HotWax » Fri Mar 12, 2004 5:42 pm
Don't fall into the common trap of thinking that "big and long" (*snicker*) makes a map good. Just because you can throw down alot of linedefs doesn't mean your map is going into the hall of fame as the coolest map ever. Some of the best custom maps have been short and sweet.
Xaser
Posts: 10773 Joined: Sun Jul 20, 2003 12:15 pm
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by Xaser » Fri Mar 12, 2004 5:44 pm
HotWax wrote: Some of the best custom maps have been short and sweet.
Yeah, most of Massmouth2's Maps are fairly short. Same with some HELLDOOM levels...
Kate
... in rememberance ...
Posts: 2975 Joined: Tue Jul 15, 2003 8:06 pm
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by Kate » Fri Mar 12, 2004 5:47 pm
HotWax wrote: "big and long" (*snicker*)
I see a hidden reference!
Anyway you do have a point there. Maps don't have have to be long to be good, they just need to be, well, good (I kinda ran out of words there heh).
Giest118
Posts: 2914 Joined: Fri Dec 05, 2003 11:02 pm
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by Giest118 » Fri Mar 12, 2004 7:18 pm
*Ahem*, I don't really have a choice but to make the map long. It's not going to be complex (like, activate switch A to find blue keycard on opposite side of the map to open door B at coordinates 24567, 14245) it's going to be a load of shit tied together..... that didn't sound right.
Giest118
Posts: 2914 Joined: Fri Dec 05, 2003 11:02 pm
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by Giest118 » Fri Mar 12, 2004 9:43 pm
Xaser wrote: Wow, Lexus. That reminds me of HELLDOOM's E1M7.
E1M7? Er... you do mean MAP07....
right ?
[EDIT] SHIT. I've gotten to the point in St00pid.wad where crashes caused by A_CustomMissile are happening often. So now I must wait for 2.0.64 to continue the project....
cccp_leha
Posts: 1816 Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
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by cccp_leha » Sat Mar 13, 2004 2:37 am
Destroyer wrote: HotWax wrote: "big and long" (*snicker*)
I see a hidden reference !
and then, in all seriousness,
Destroyer wrote:
Anyway you do have a point there . Maps don't have have to be long to be good, they just need to be, well, good (I kinda ran out of words there heh).
HotWax
Posts: 10002 Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID
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by HotWax » Sat Mar 13, 2004 2:52 am
Just so long as my reference stays hidden.
/me checks his zipper.
Eevee
Posts: 592 Joined: Wed Jul 16, 2003 5:26 am
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by Eevee » Sat Mar 13, 2004 5:21 am
There's a zipper hidden behind that censor bar?