Monster Wad Project in progress

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Giest118
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Post by Giest118 »

Or, for short, DemoNazi Invasion!!! :P

.... Hey, Bouncy... if you want to see how complete I am with St00pid.wad, you can check the page in the Wiki... all it shows is a percentage though.
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BouncyTEM
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Post by BouncyTEM »

yeah, i saw. Neat. wish it was at 89% or more, though.
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Giest118
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Post by Giest118 »

Bouncy, it's gonna be the longest single-map WAD ever. So be patient. What you have is literally just a demo.
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BouncyTEM
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Post by BouncyTEM »

well, I'm looking forward towards it being done.
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Xaser
 
 
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Post by Xaser »

giest118 wrote:Bouncy, it's gonna be the longest single-map WAD ever. So be patient. What you have is literally just a demo.
That's gonna be hard to top.
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Giest118
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Post by Giest118 »

The map is only 29% done and it's 30 minutes long.... what record do I have to break?
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Xaser
 
 
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Post by Xaser »

Well, there are some ridiculously long single-player maps out there. I was just saying that because... uh... just because. :P
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HotWax
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Post by HotWax »

Don't fall into the common trap of thinking that "big and long" (*snicker*) makes a map good. Just because you can throw down alot of linedefs doesn't mean your map is going into the hall of fame as the coolest map ever. Some of the best custom maps have been short and sweet.
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Xaser
 
 
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Post by Xaser »

HotWax wrote:Some of the best custom maps have been short and sweet.
Yeah, most of Massmouth2's Maps are fairly short. Same with some HELLDOOM levels... :P
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Kate
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Post by Kate »

HotWax wrote:"big and long" (*snicker*)
I see a hidden reference!

Anyway you do have a point there. Maps don't have have to be long to be good, they just need to be, well, good (I kinda ran out of words there heh).
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Giest118
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Post by Giest118 »

*Ahem*, I don't really have a choice but to make the map long. It's not going to be complex (like, activate switch A to find blue keycard on opposite side of the map to open door B at coordinates 24567, 14245) it's going to be a load of shit tied together..... that didn't sound right. :lol:
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Giest118
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Post by Giest118 »

Xaser wrote:Wow, Lexus. That reminds me of HELLDOOM's E1M7. :P
E1M7? Er... you do mean MAP07.... right?

[EDIT] SHIT. I've gotten to the point in St00pid.wad where crashes caused by A_CustomMissile are happening often. So now I must wait for 2.0.64 to continue the project....
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cccp_leha
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Post by cccp_leha »

Destroyer wrote:
HotWax wrote:"big and long" (*snicker*)
I see a hidden reference!
and then, in all seriousness,
Destroyer wrote: Anyway you do have a point there. Maps don't have have to be long to be good, they just need to be, well, good (I kinda ran out of words there heh).
:lol:
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HotWax
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Post by HotWax »

Just so long as my reference stays hidden.

/me checks his zipper.
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Eevee
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Post by Eevee »

There's a zipper hidden behind that censor bar?
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