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Zippy
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Post by Zippy »

Graf Zahl wrote:Tell that to my boss. He's fond of assembly language and likes to develop systems that force the programmers to use spaghetti code... :(
So, is he worse than failure?
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Graf Zahl
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Post by Graf Zahl »

Fortuately not. But when it comes to programming techniques he's still in the 80's.
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ler
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Post by ler »

I'm not sure if this is where to post this, but when compiling with subversion it won't finish. This is what happens at the end:
Spoiler:
I'm not sure if I just didn't install a package I needed or what. I'm running Kubuntu, btw.
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Mannequin
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Post by Mannequin »

What revision is it? I tried a few days ago and it wouldn't compile, either. Looks to me that they are changing some things and haven't finished updating. :)

-M.
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ler
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Post by ler »

Revision 538.

Also my midi support seems to be sucking with crappy instruments. How would I fix this?
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Mannequin
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Post by Mannequin »

Yeah. It's the same version I tried. As Lemonzest put it in this thread:
yes svn wont compile on linux at the moment as some things need adding to the makefile (same with mingw32 on windows) so best to wait a little longer
In that thread, I've also put a rough draft about how to go about compiling ZDoom when using a flavor of Ubuntu.

-M.
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Hirogen2
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Post by Hirogen2 »

Doomguy0505 wrote:I agree with Graf. Typing in all those commands can be really annoying at times.
Everyone managed to get along during the DOS days, and now they don't? Hilarious excuse.
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Doomguy0505
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Post by Doomguy0505 »

Maybe because DOS was the only choice???
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TheDarkArchon
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Post by TheDarkArchon »

OS2
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BetaSword
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Post by BetaSword »

If it's any help to anyone (and/or not already been said here), GZDoom seems to run pretty much perfectly in Wine on Ubuntu 7.04. Been playing through KDIZD on it, actually.

Only problem is that you can't really change the resolution in-game, otherwise it pretty much locks up the entire computer. Oh, and quitting the game when in full screen does that too. So it's best to play it in a window, and set the resolution from the .ini file instead.

Besides those problems, it runs like a charm.
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Mannequin
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Post by Mannequin »

I might to try running GZdoom / ZDoom in a VMWare instance. Now that I've gotten a memory upgrade, it might be able to handle it... But I still prefer compiling and running natively. :)

-M.
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BetaSword
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Post by BetaSword »

Yeah, I definitely wouldn't mind being able to run it easily natively, but it works well enough for my purposes.

Now if only there was a way to get any of the good map editors working well under Linux... Tried Doom Builder, it didn't want to run, and Slade mostly runs, but is still incredibly glitchy (as in most stuff doesn't show up most of the time).
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Hirogen2
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Post by Hirogen2 »

Mouse handling in DirectX apps that run in VMware is absolutely CRAPTASTIC. (Sensitivity is extremely high, and that's like, when you turn down the slider to the minimum, it still feels like the maximum on a native Windows. Plus, GL does not work at all, I just get a black window.)
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Graf Zahl
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Post by Graf Zahl »

Hirogen2 wrote:
Doomguy0505 wrote:I agree with Graf. Typing in all those commands can be really annoying at times.
Everyone managed to get along during the DOS days, and now they don't? Hilarious excuse.

Back then people managed to get along because they had no choice - and of course the world of computing was much simpler - and more restricted to knowledgeable people. But even back then tools like Norton Commander were highly popular to reduce usage of the command line.
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Hirogen2
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Post by Hirogen2 »

DOS:

Code: Select all

md keen1
cd keen1
pkunzip ..\keen1.zip
keen1
Linux:

Code: Select all

md keen1
cd keen1
unzip ../keen1.zip
dosbox .
(keen1)
Of course you are right. But I like the "had no choice" thing - even totally dumb people got to know at least a thing.
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