Code: Select all
Linking zdoom: [ERROR]
g++ -lFLAC++ -lFLAC -lz -ljpeg -lfmod -L/usr/lib -lSDL -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangocairo-1.0 -lfontconfig -lXext -lXrender -lXinerama -lXi -lXrandr -lXcursor -lXfixes -lpango-1.0 -lcairo -lX11 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0 -Wl,-Map=zdoom.map -s releaseobj/autostart.o releaseobj/a.o releaseobj/misc.o releaseobj/tmap2.o releaseobj/tmap3.o releaseobj/tmap.o releaseobj/am_map.o releaseobj/bbannouncer.o releaseobj/b_bot.o releaseobj/b_func.o releaseobj/b_game.o releaseobj/b_move.o releaseobj/b_think.o releaseobj/c_bind.o releaseobj/c_cmds.o releaseobj/c_console.o releaseobj/c_cvars.o releaseobj/c_dispatch.o releaseobj/c_expr.o releaseobj/cmdlib.o releaseobj/colormatcher.o releaseobj/configfile.o releaseobj/ct_chat.o releaseobj/d_dehacked.o releaseobj/decallib.o releaseobj/d_main.o releaseobj/d_net.o releaseobj/d_netinfo.o releaseobj/dobject.o releaseobj/dobjtype.o releaseobj/doomdef.o releaseobj/doomstat.o releaseobj/d_protocol.o releaseobj/dsectoreffect.o releaseobj/dthinker.o releaseobj/empty.o releaseobj/farchive.o releaseobj/f_finale.o releaseobj/files.o releaseobj/f_wipe.o releaseobj/gameconfigfile.o releaseobj/g_game.o releaseobj/g_hub.o releaseobj/gi.o releaseobj/g_level.o releaseobj/hu_scores.o releaseobj/i_net.o releaseobj/info.o releaseobj/infodefaults.o releaseobj/lumpconfigfile.o releaseobj/m_alloc.o releaseobj/m_argv.o releaseobj/m_bbox.o releaseobj/m_cheat.o releaseobj/m_menu.o releaseobj/m_misc.o releaseobj/m_options.o releaseobj/m_png.o releaseobj/m_random.o releaseobj/mus2midi.o releaseobj/name.o releaseobj/nodebuild_classify_nosse2.o releaseobj/nodebuild_classify_sse2.o releaseobj/nodebuild.o releaseobj/nodebuild_events.o releaseobj/nodebuild_extract.o releaseobj/nodebuild_gl.o releaseobj/nodebuild_utility.o releaseobj/p_acs.o releaseobj/p_buildmap.o releaseobj/p_ceiling.o releaseobj/p_conversation.o releaseobj/p_doors.o releaseobj/p_effect.o releaseobj/p_enemy.o releaseobj/p_floor.o releaseobj/p_interaction.o releaseobj/p_lights.o releaseobj/p_lnspec.o releaseobj/p_map.o releaseobj/p_maputl.o releaseobj/p_mobj.o releaseobj/po_man.o releaseobj/p_pillar.o releaseobj/p_plats.o releaseobj/p_pspr.o releaseobj/p_saveg.o releaseobj/p_sectors.o releaseobj/p_setup.o releaseobj/p_sight.o releaseobj/p_spec.o releaseobj/p_switch.o releaseobj/p_teleport.o releaseobj/p_terrain.o releaseobj/p_things.o releaseobj/p_tick.o releaseobj/p_trace.o releaseobj/p_user.o releaseobj/p_writemap.o releaseobj/p_xlat.o releaseobj/r_anim.o releaseobj/r_bsp.o releaseobj/r_data.o releaseobj/r_draw.o releaseobj/r_drawt.o releaseobj/r_main.o releaseobj/r_plane.o releaseobj/r_polymost.o releaseobj/r_segs.o releaseobj/r_sky.o releaseobj/r_things.o releaseobj/s_advsound.o releaseobj/sc_man.o releaseobj/s_environment.o releaseobj/skins.o releaseobj/s_playlist.o releaseobj/s_sndseq.o releaseobj/s_sound.o releaseobj/stats.o releaseobj/stringtable.o releaseobj/st_stuff.o releaseobj/tables.o releaseobj/tempfiles.o releaseobj/thingdef_codeptr.o releaseobj/v_collection.o releaseobj/v_draw.o releaseobj/v_font.o releaseobj/v_palette.o releaseobj/v_pfx.o releaseobj/v_text.o releaseobj/v_video.o releaseobj/wi_stuff.o releaseobj/w_wad.o releaseobj/zstrformat.o releaseobj/zstring.o releaseobj/a_arachnotron.o releaseobj/a_archvile.o releaseobj/a_bossbrain.o releaseobj/a_bruiser.o releaseobj/a_cacodemon.o releaseobj/a_cyberdemon.o releaseobj/a_demon.o releaseobj/a_doomimp.o releaseobj/a_doommisc.o releaseobj/a_doomweaps.o releaseobj/a_fatso.o releaseobj/a_keen.o releaseobj/a_lostsoul.o releaseobj/a_painelemental.o releaseobj/a_possessed.o releaseobj/a_revenant.o releaseobj/a_scriptedmarine.o releaseobj/a_spidermaster.o releaseobj/doom_sbar.o releaseobj/a_chicken.o releaseobj/a_dsparil.o releaseobj/a_hereticartifacts.o releaseobj/a_hereticimp.o releaseobj/a_hereticmisc.o releaseobj/a_hereticweaps.o releaseobj/a_ironlich.o releaseobj/a_knight.o releaseobj/a_wizard.o releaseobj/heretic_sbar.o releaseobj/a_bats.o releaseobj/a_bishop.o releaseobj/a_blastradius.o releaseobj/a_boostarmor.o releaseobj/a_centaur.o releaseobj/a_clericboss.o releaseobj/a_clericflame.o releaseobj/a_clericholy.o releaseobj/a_clericmace.o releaseobj/a_clericstaff.o releaseobj/a_dragon.o releaseobj/a_fighteraxe.o releaseobj/a_fighterboss.o releaseobj/a_fighterhammer.o releaseobj/a_fighterplayer.o releaseobj/a_fighterquietus.o releaseobj/a_firedemon.o releaseobj/a_flechette.o releaseobj/a_fog.o releaseobj/a_healingradius.o releaseobj/a_heresiarch.o releaseobj/a_hexenspecialdecs.o releaseobj/a_iceguy.o releaseobj/a_korax.o releaseobj/a_mageboss.o releaseobj/a_magecone.o releaseobj/a_magelightning.o releaseobj/a_magestaff.o releaseobj/a_magewand.o releaseobj/a_pig.o releaseobj/a_serpent.o releaseobj/a_spike.o releaseobj/a_summon.o releaseobj/a_teleportother.o releaseobj/a_weaponpieces.o releaseobj/a_wraith.o releaseobj/hexen_sbar.o releaseobj/a_artitele.o releaseobj/a_minotaur.o releaseobj/a_action.o releaseobj/a_armor.o releaseobj/a_artifacts.o releaseobj/a_bridge.o releaseobj/a_camera.o releaseobj/a_debris.o releaseobj/a_decals.o releaseobj/a_flashfader.o releaseobj/a_fountain.o releaseobj/a_hatetarget.o releaseobj/a_keys.o releaseobj/a_lightning.o releaseobj/a_mapmarker.o releaseobj/a_morph.o releaseobj/a_movingcamera.o releaseobj/a_pickups.o releaseobj/a_puzzleitems.o releaseobj/a_quake.o releaseobj/a_secrettrigger.o releaseobj/a_sectoraction.o releaseobj/a_skies.o releaseobj/a_soundenvironment.o releaseobj/a_soundsequence.o releaseobj/a_spark.o releaseobj/a_waterzone.o releaseobj/a_weaponpiece.o releaseobj/a_weapons.o releaseobj/hudmessages.o releaseobj/shared_sbar.o releaseobj/a_acolyte.o releaseobj/a_alienspectres.o releaseobj/a_coin.o releaseobj/a_crusader.o releaseobj/a_entityboss.o releaseobj/a_inquisitor.o releaseobj/a_loremaster.o releaseobj/a_macil.o releaseobj/a_oracle.o releaseobj/a_programmer.o releaseobj/a_reaver.o releaseobj/a_rebels.o releaseobj/a_sentinel.o releaseobj/a_spectral.o releaseobj/a_stalker.o releaseobj/a_strifeitems.o releaseobj/a_strifestuff.o releaseobj/a_strifeweapons.o releaseobj/a_templar.o releaseobj/a_thingstoblowup.o releaseobj/strife_sbar.o releaseobj/fmopl.o releaseobj/mlkernel.o releaseobj/mlopl.o releaseobj/mlopl_io.o releaseobj/opl_mus_player.o releaseobj/altsound.o releaseobj/altsoundmixer.o releaseobj/fmodsound.o releaseobj/i_music.o releaseobj/i_sound.o releaseobj/music_cd.o releaseobj/music_flac.o releaseobj/music_midi_midiout.o releaseobj/music_midi_stream.o releaseobj/music_midi_timidity.o releaseobj/music_mod.o releaseobj/music_mus_midiout.o releaseobj/music_mus_opl.o releaseobj/music_spc.o releaseobj/music_stream.o releaseobj/sample_flac.o releaseobj/hardware.o releaseobj/i_cd.o releaseobj/i_input.o releaseobj/i_main.o releaseobj/i_movie.o releaseobj/i_system.o releaseobj/sdlvideo.o releaseobj/st_start.o releaseobj/automaptexture.o releaseobj/buildtexture.o releaseobj/canvastexture.o releaseobj/ddstexture.o releaseobj/flattexture.o releaseobj/imgztexture.o releaseobj/jpegtexture.o releaseobj/multipatchtexture.o releaseobj/patchtexture.o releaseobj/pcxtexture.o releaseobj/pngtexture.o releaseobj/rawpagetexture.o releaseobj/texture.o releaseobj/tgatexture.o releaseobj/warptexture.o releaseobj/crashcatcher.o releaseobj/autozend.o -o zdoom
================================================================================releaseobj/tempfiles.o: In function `FTempFileName::FTempFileName(char const*)':
tempfiles.cpp:(.text+0x73): warning: the use of `tempnam' is dangerous, better use `mkstemp'
releaseobj/d_dehacked.o: In function `FinishDehPatch()':
d_dehacked.cpp:(.text+0xd38): undefined reference to `MakeStateDefines(FStateLabels const*)'
d_dehacked.cpp:(.text+0xd47): undefined reference to `InstallStates(FActorInfo*, AActor*)'
releaseobj/d_dehacked.o: In function `PatchThing(int)':
d_dehacked.cpp:(.text+0x246e): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x2610): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x264e): undefined reference to `MakeStateDefines(FStateLabels const*)'
d_dehacked.cpp:(.text+0x26b8): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x27cd): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x2b50): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x2de8): undefined reference to `InstallStates(FActorInfo*, AActor*)'
d_dehacked.cpp:(.text+0x2e8d): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x2ed2): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x2f52): undefined reference to `AddState(char const*, FState*)'
releaseobj/d_dehacked.o: In function `PatchWeapon(int)':
d_dehacked.cpp:(.text+0x4314): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x4348): undefined reference to `InstallStates(FActorInfo*, AActor*)'
d_dehacked.cpp:(.text+0x448b): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x4561): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x457a): undefined reference to `MakeStateDefines(FStateLabels const*)'
d_dehacked.cpp:(.text+0x45b6): undefined reference to `AddState(char const*, FState*)'
d_dehacked.cpp:(.text+0x45f0): undefined reference to `AddState(char const*, FState*)'
releaseobj/d_dehacked.o: In function `PatchMisc(int)':
d_dehacked.cpp:(.text+0x48fa): undefined reference to `GetDropItems(PClass const*)'
releaseobj/f_finale.o: In function `F_StartFinale(char*, int, int, unsigned int, char*, char*, int, int, int)':
f_finale.cpp:(.text+0x11e1): undefined reference to `QuestItemClasses'
f_finale.cpp:(.text+0x1294): undefined reference to `QuestItemClasses'
releaseobj/g_level.o: In function `ParseMapInfoLower(MapInfoHandler*, char const**, level_info_s*, cluster_info_s*, unsigned long long)':
g_level.cpp:(.text+0x3616): undefined reference to `FindLineSpecial(char const*)'
releaseobj/info.o: In function `FActorInfo::StaticInit()':
info.cpp:(.text+0x132b): undefined reference to `LoadDecorations()'
releaseobj/infodefaults.o: In function `FActorInfo::ApplyDefaults(unsigned char*)':
infodefaults.cpp:(.text+0x2e): undefined reference to `MakeStateDefines(FStateLabels const*)'
infodefaults.cpp:(.text+0x3d): undefined reference to `InstallStates(FActorInfo*, AActor*)'
infodefaults.cpp:(.text+0x81): undefined reference to `ClearStateLabels()'
releaseobj/infodefaults.o: In function `ApplyActorDefault(int, char const*, int)':
infodefaults.cpp:(.text+0x367): undefined reference to `AddState(char const*, FState*)'
infodefaults.cpp:(.text+0x380): undefined reference to `AddState(char const*, FState*)'
infodefaults.cpp:(.text+0x399): undefined reference to `AddState(char const*, FState*)'
infodefaults.cpp:(.text+0x3b2): undefined reference to `AddState(char const*, FState*)'
infodefaults.cpp:(.text+0x3cb): undefined reference to `AddState(char const*, FState*)'
releaseobj/infodefaults.o:infodefaults.cpp:(.text+0x3e4): more undefined references to `AddState(char const*, FState*)' follow
releaseobj/m_random.o: In function `FRandom::StaticFindRNG(char const*)':
m_random.cpp:(.text+0x642): undefined reference to `pr_exrandom'
releaseobj/p_enemy.o: In function `A_ExtChase(AActor*)':
p_enemy.cpp:(.text+0x4ff6): undefined reference to `StateParameters'
p_enemy.cpp:(.text+0x500e): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
p_enemy.cpp:(.text+0x5021): undefined reference to `StateParameters'
p_enemy.cpp:(.text+0x502d): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
p_enemy.cpp:(.text+0x5040): undefined reference to `StateParameters'
p_enemy.cpp:(.text+0x504c): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
p_enemy.cpp:(.text+0x505d): undefined reference to `StateParameters'
p_enemy.cpp:(.text+0x5074): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/p_enemy.o: In function `A_Chase(AActor*)':
p_enemy.cpp:(.text+0x51b6): undefined reference to `StateParameters'
p_enemy.cpp:(.text+0x51ce): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
p_enemy.cpp:(.text+0x51dd): undefined reference to `StateParameters'
p_enemy.cpp:(.text+0x527a): undefined reference to `StateParameters'
releaseobj/p_lnspec.o: In function `LS_GlassBreak(line_s*, AActor*, bool, int, int, int, int, int)':
p_lnspec.cpp:(.text+0x3a73): undefined reference to `QuestItemClasses'
releaseobj/p_mobj.o: In function `AActor::GetMissileDamage(int, int)':
p_mobj.cpp:(.text+0x1b7e): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/p_pspr.o: In function `A_Light(AActor*)':
p_pspr.cpp:(.text+0x394): undefined reference to `StateParameters'
p_pspr.cpp:(.text+0x3ab): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/p_user.o: In function `A_SkullPop(AActor*)':
p_user.cpp:(.text+0x2ce5): undefined reference to `StateParameters'
releaseobj/p_user.o: In function `APlayerPawn::GiveDefaultInventory()':
p_user.cpp:(.text+0x5167): undefined reference to `GetDropItems(PClass const*)'
releaseobj/r_draw.o: In function `R_InitTranslationTables()':
r_draw.cpp:(.text+0x1027): undefined reference to `decorate_translations'
r_draw.cpp:(.text+0x1031): undefined reference to `decorate_translations'
releaseobj/thingdef_codeptr.o: In function `CheckIndex(int, FState**)':
thingdef_codeptr.cpp:(.text+0x31): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `DoPlaySound(AActor*, int)':
thingdef_codeptr.cpp:(.text+0x41a): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_FadeOut(AActor*)':
thingdef_codeptr.cpp:(.text+0x4b3): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x4ca): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_FadeIn(AActor*)':
thingdef_codeptr.cpp:(.text+0x563): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x57a): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_CallSpecial(AActor*)':
thingdef_codeptr.cpp:(.text+0x603): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x62d): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x646): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x652): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x669): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x675): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x68c): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x698): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x6af): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x6bb): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_RadiusThrust(AActor*)':
thingdef_codeptr.cpp:(.text+0x756): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x76d): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x780): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x78c): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x79f): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x7ab): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_StopSoundEx(AActor*)':
thingdef_codeptr.cpp:(.text+0x86e): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_PlaySoundEx(AActor*)':
thingdef_codeptr.cpp:(.text+0x8ce): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_CountdownArg(AActor*)':
thingdef_codeptr.cpp:(.text+0xac3): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0xada): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_DropInventory(AActor*)':
thingdef_codeptr.cpp:(.text+0xc93): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_CustomRailgun(AActor*)':
thingdef_codeptr.cpp:(.text+0xd14): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0xd2b): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0xd40): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0xd4c): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0xd55): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0xd7d): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0xd92): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0xd9e): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0xdb1): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0xdbd): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0xdc2): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_RailAttack(AActor*)':
thingdef_codeptr.cpp:(.text+0xfa4): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0xfbb): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0xfd0): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0xfdc): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0xff1): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0xffd): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1004): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x102c): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1041): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x104d): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1052): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_CustomMeleeAttack(AActor*)':
thingdef_codeptr.cpp:(.text+0x1136): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x114d): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1156): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1183): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_Recoil(AActor*)':
thingdef_codeptr.cpp:(.text+0x12d2): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x12dd): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_SetGravity(AActor*)':
thingdef_codeptr.cpp:(.text+0x13b3): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x13ca): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_SetTranslucent(AActor*)':
thingdef_codeptr.cpp:(.text+0x1452): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1469): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1490): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x14ac): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_SeekerMissile(AActor*)':
thingdef_codeptr.cpp:(.text+0x154e): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1568): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x157b): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1592): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_SetBlend(AActor*)':
thingdef_codeptr.cpp:(.text+0x160a): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1629): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1666): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x167e): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x168a): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_Print(AActor*)':
thingdef_codeptr.cpp:(.text+0x18d2): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x18ea): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x18ef): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x193f): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_ThrowGrenade(AActor*)':
thingdef_codeptr.cpp:(.text+0x19fa): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1a20): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1a2c): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1a53): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1a6f): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1a74): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1a90): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1a95): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1ab1): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_CustomComboAttack(AActor*)':
thingdef_codeptr.cpp:(.text+0x1d26): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1d45): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1d4a): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1d6a): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1d73): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1d97): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_CustomBulletAttack(AActor*)':
thingdef_codeptr.cpp:(.text+0x1f69): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1f74): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1f80): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1f9c): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1fa8): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1fc4): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1fe0): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x1fec): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x1ffc): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2018): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_FireCustomMissile(AActor*)':
thingdef_codeptr.cpp:(.text+0x2288): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x22a7): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x22ac): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x22c8): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x22db): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x22e7): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x22fa): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2306): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x230b): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2327): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_CustomPunch(AActor*)':
thingdef_codeptr.cpp:(.text+0x2578): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x258f): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x25a4): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x25b0): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x25c3): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x25cf): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x25d8): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x25f8): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_FireBullets(AActor*)':
thingdef_codeptr.cpp:(.text+0x280f): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2822): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x282e): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x284a): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x2862): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2872): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x288e): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x289a): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x28aa): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x28c6): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x28e0): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x28ec): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_SpawnItemEx(AActor*)':
thingdef_codeptr.cpp:(.text+0x2dbc): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2df1): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2dfd): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x2e09): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2e25): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x2e31): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2e4d): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x2e65): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2e75): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x2e81): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2e9d): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x2ea9): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2ec5): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x2edd): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2eed): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x2ef9): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2f15): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x2f31): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x2f3d): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_SpawnItem(AActor*)':
thingdef_codeptr.cpp:(.text+0x3476): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x34a5): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x34b1): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x34bd): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x34d9): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x34e5): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x3501): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x351d): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x3529): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_SpawnDebris(AActor*)':
thingdef_codeptr.cpp:(.text+0x3766): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x379d): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x37a9): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x37c3): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x37ce): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x3810): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x381f): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_ExplodeParms(AActor*)':
thingdef_codeptr.cpp:(.text+0x3ab6): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x3acd): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x3ae0): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x3aec): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x3aff): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x3b0b): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `P_GetState(AActor*, FState*, int)':
thingdef_codeptr.cpp:(.text+0x3c88): undefined reference to `JumpParameters'
thingdef_codeptr.cpp:(.text+0x3cb5): undefined reference to `JumpParameters'
thingdef_codeptr.cpp:(.text+0x3d26): undefined reference to `JumpParameters'
releaseobj/thingdef_codeptr.o: In function `A_PlayerSkinCheck(AActor*)':
thingdef_codeptr.cpp:(.text+0x3f02): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_CheckFloor(AActor*)':
thingdef_codeptr.cpp:(.text+0x3f58): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_JumpIf(AActor*)':
thingdef_codeptr.cpp:(.text+0x3f94): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x3fab): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x3fc8): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_CheckSight(AActor*)':
thingdef_codeptr.cpp:(.text+0x406b): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_JumpIfNoAmmo(AActor*)':
thingdef_codeptr.cpp:(.text+0x4109): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `DoJumpIfInventory(AActor*, AActor*)':
thingdef_codeptr.cpp:(.text+0x415a): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x4175): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x417c): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_JumpIfCloser(AActor*)':
thingdef_codeptr.cpp:(.text+0x42a7): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x42be): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x4331): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_JumpIfHealthLower(AActor*)':
thingdef_codeptr.cpp:(.text+0x438e): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x43ab): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x43d1): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_Jump(AActor*)':
thingdef_codeptr.cpp:(.text+0x441a): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x4443): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x4486): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x449e): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `DoAttack(AActor*, bool, bool)':
thingdef_codeptr.cpp:(.text+0x4536): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `A_Respawn(AActor*)':
thingdef_codeptr.cpp:(.text+0x4975): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x498c): undefined reference to `EvalExpressionN(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_Burst(AActor*)':
thingdef_codeptr.cpp:(.text+0x4a3a): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `DoGiveInventory(AActor*, AActor*)':
thingdef_codeptr.cpp:(.text+0x4cae): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x4cc9): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_SelectWeapon(AActor*)':
thingdef_codeptr.cpp:(.text+0x4e2e): undefined reference to `StateParameters'
releaseobj/thingdef_codeptr.o: In function `DoTakeInventory(AActor*, AActor*)':
thingdef_codeptr.cpp:(.text+0x4ee1): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x4f00): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/thingdef_codeptr.o: In function `A_CustomMissile(AActor*)':
thingdef_codeptr.cpp:(.text+0x503a): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x5055): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x505e): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x507a): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x5091): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x509d): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x50a6): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x50c2): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
thingdef_codeptr.cpp:(.text+0x50db): undefined reference to `StateParameters'
thingdef_codeptr.cpp:(.text+0x50e7): undefined reference to `EvalExpressionF(int, AActor*, PClass const*)'
releaseobj/a_doomweaps.o: In function `A_BFGSpray(AActor*)':
a_doomweaps.cpp:(.text+0x8a3): undefined reference to `StateParameters'
a_doomweaps.cpp:(.text+0x8cf): undefined reference to `StateParameters'
a_doomweaps.cpp:(.text+0x8db): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
a_doomweaps.cpp:(.text+0x8f0): undefined reference to `StateParameters'
a_doomweaps.cpp:(.text+0x908): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/a_doomweaps.o: In function `A_Saw(AActor*)':
a_doomweaps.cpp:(.text+0xd65): undefined reference to `StateParameters'
a_doomweaps.cpp:(.text+0xd90): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
a_doomweaps.cpp:(.text+0xd97): undefined reference to `StateParameters'
releaseobj/a_fatso.o: In function `A_FatAttack2(AActor*)':
a_fatso.cpp:(.text+0x76): undefined reference to `StateParameters'
releaseobj/a_fatso.o: In function `A_Mushroom(AActor*)':
a_fatso.cpp:(.text+0x1af): undefined reference to `StateParameters'
a_fatso.cpp:(.text+0x1e4): undefined reference to `StateParameters'
a_fatso.cpp:(.text+0x1f0): undefined reference to `EvalExpressionI(int, AActor*, PClass const*)'
releaseobj/a_fatso.o: In function `A_FatAttack1(AActor*)':
a_fatso.cpp:(.text+0x3a6): undefined reference to `StateParameters'
releaseobj/a_fatso.o: In function `A_FatAttack3(AActor*)':
a_fatso.cpp:(.text+0x4c7): undefined reference to `StateParameters'
releaseobj/a_painelemental.o: In function `A_PainShootSkull(AActor*, unsigned int)':
a_painelemental.cpp:(.text+0x6d): undefined reference to `StateParameters'
releaseobj/a_action.o: In function `A_NoBlocking(AActor*)':
a_action.cpp:(.text+0x9f7): undefined reference to `GetDropItems(PClass const*)'
releaseobj/a_pickups.o: In function `AInventory::GiveQuest(AActor*)':
a_pickups.cpp:(.text+0x1b73): undefined reference to `QuestItemClasses'
releaseobj/a_acolyte.o: In function `A_AcolyteDie(AActor*)':
a_acolyte.cpp:(.text+0x14f): undefined reference to `QuestItemClasses'
releaseobj/a_alienspectres.o: In function `A_AlienSpectreDeath(AActor*)':
a_alienspectres.cpp:(.text+0xbbc): undefined reference to `QuestItemClasses'
a_alienspectres.cpp:(.text+0xd1c): undefined reference to `QuestItemClasses'
a_alienspectres.cpp:(.text+0xdbe): undefined reference to `QuestItemClasses'
releaseobj/a_alienspectres.o:a_alienspectres.cpp:(.text+0xdcf): more undefined references to `QuestItemClasses' follow
collect2: ld returned 1 exit status