A Zoomed View as a Second Attack
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
A Zoomed View as a Second Attack
So, I was working with Decorate, and one of the things I wanted to add was the ability to zoom in as a second attack (IE use the scope on a sniper rifle) Is it possible to do such a thing?
- TheDarkArchon
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- LilWhiteMouse
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The problem with the camera texture implementation is that the camera's resolution is fixed and there's no one solution that works with all possible user resolutions.
Also, some interesting information: A lot of Skulltag's stuff is present in the ZDoom source today, including ConsoleCommand - it appears to be defined in the pcodes list. I don't know how much of it is implemented (or if it's already working, just disabled). Haven't looked at it that much.
EDIT: I just checked. Too bad, it's merely in the pcodes list. None of the Skulltag ACS functions are actually coded.
Also, some interesting information: A lot of Skulltag's stuff is present in the ZDoom source today, including ConsoleCommand - it appears to be defined in the pcodes list. I don't know how much of it is implemented (or if it's already working, just disabled). Haven't looked at it that much.
EDIT: I just checked. Too bad, it's merely in the pcodes list. None of the Skulltag ACS functions are actually coded.
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