DECORATE - 3 actors into 1 actor

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DECORATE - 3 actors into 1 actor

Postby UnTrustable » Tue May 08, 2007 11:44 am

Im new about decorating monsters.
I know now, how to make one monster actor, but im ready
for the next challenge which is:

I have 3 monster actors, one that is equipted with shielding (it looks that way).
Second with a lot of armor around his body...
Third with only his health left.

Those i like to combinate so it looks like a pain-in-the-ass end boss (one of them)
So far i scripted them into Decorate lump, but when actor one is down (with the shielding) it refuses to
switch (a_spawnitem("nameofactor",0,1,0,1)) over to the
next actor... and so on.

You understand it must look like D'Sparil of Heretic game, which is only a '2 monster actor', one that
sits on a serpent, and the other is the walking one.
(there is no D'Sparil script on the net anyway to study it.)

So far, 'A_SpawItem' didn't work in the 'Death:' sequence while a test wad of a MonsterSpawner-gun on the net DID work.
I have played alot with the numbers at the end of A_SpawnItem command but it still refuses to
spawn the next monster actor. No typing errors.

What or where do i do wrong?
Can anybody help me with this issue? Help will be very appriciated.
Code at this moment:

Spoiler:
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Postby Anakin S. » Wed May 09, 2007 5:09 pm

You didn't use A_NoBlocking in the death sequences so the monsters cannot be spawned. They're trapped inside their parents.
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Postby UnTrustable » Wed May 09, 2007 11:54 pm

Yes, what the.... ?!?
That is it ! :P :lol:
I created multiple monsters, how the heck could i forget those parameters... ??

I guess its because im a newbee...

Thanx Anakin ! :wink:
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Postby HotWax » Thu May 10, 2007 10:51 am

One note on your actors' death sequences. You don't need to define an XDeath state if you don't need the monster to have one. I just noticed that the XDeath states (at least for the first two actors) are identical to the Death states.

Just an observation.
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Postby Anakin S. » Thu May 10, 2007 11:32 am

UnTrustable wrote:Yes, what the.... ?!?
That is it ! :P :lol:
I created multiple monsters, how the heck could i forget those parameters... ??

I guess its because im a newbee...

Thanx Anakin ! :wink:


You're welcome. You may be a newbie, but you seem to know what you're doing. Nobody's perfect, I guess.

Also, Hotwax is right. It could save some space if you remove the XDeath states.
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Postby Ryan Cordell » Thu May 10, 2007 11:34 am

Although you're mostly a first-timer or such for ZDoom, I really think this could be possibly done with more advanced decorate and some ACS, but, it's all up to you anyway. ;)
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Postby UnTrustable » Thu May 10, 2007 4:40 pm

Blade Nightflame wrote:...more advanced decorate and some ACS, ...


What more is possible?? :wink:
So far i played with guns possibilitys, like today, i gave this monster a spreadfire.
I mannaged to make a monster up-side-down.

Just see at the 'WWW'button.....
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Postby TheDarkArchon » Mon May 14, 2007 10:15 am

1996 called. They want their web designs back.
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Postby Nash » Mon May 14, 2007 1:17 pm

Oh god, my eyes. :(

(Maybe you should rename your website to "WadMix1997")
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Postby Lamneth » Mon May 14, 2007 1:33 pm

I don't mind the colors/oldschoolness, it just needs to be reorganized a bit. For example, you may want to put the list of weapons in WadMix so far on a seperate page, and same for the monsters on the left. It makes things a lot less cluttered.
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Postby UnTrustable » Fri May 18, 2007 12:07 am

Lamneth wrote:I don't mind the colors/oldschoolness, it just needs to be reorganized a bit. For example, you may want to put the list of weapons in WadMix so far on a seperate page, and same for the monsters on the left. It makes things a lot less cluttered.


Yeah, maybe your right.... and all the others are right too.
I haven't learned webdesign, nor english, nor wad design, nor whatever :?
For someone like me, its pretty something.
However, about the page, i will change, because it IS very busy.
Thanx for the advise :wink:
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