[Fixed] Decorate bug

Bugs that have been investigated and resolved somehow.

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Espi
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Decorate bug

Post by Espi »

I tried to use the strifedamage flag, but simply put, ZDoom complained that such a flag doesn't exist.
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Graf Zahl
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Post by Graf Zahl »

Yes, there's a bug in the current version that blocks a few flags. (Don't blame me. Randy did some reformatting and forgot them. ;) ) It has already been fixed for the next release so you'll just have to wait.
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Mr. Tee
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Post by Mr. Tee »

I don't want to be a pain, Graf, especially with the help and tips you and others have given recently on my "Magic Boots wad", but...

When is 64 going to be released?

a) Soon.
b) Programmer's "Soon".
c) When Randy sez so.
d) It's already released, Mr. Tee, you nitwit.
e) I can't honestly say that I know, because I don't honestly know exactly.
f) REALLY soon. So soon that you should stop asking and start working on your new DECORATE lump for your "Magic Boots wad"!
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Graf Zahl
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Post by Graf Zahl »

Sorry, I have absolutely no idea. That's up to Randy. I hope soon.
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Nanami
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Post by Nanami »

I hope soon too, 'cause the monstes I keep making are bad about crashing ZDoom. =P
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Risen
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Post by Risen »

When it's done!

/me waits patiently in hope of weapon support and in anticipation of the CustomMissile fix...
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Nanami
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Post by Nanami »

And, God willing, the ability to make monsters not attack eachother through DECORATE (ie barons and hell knights)!
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Graf Zahl
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Post by Graf Zahl »

Nanami wrote:And, God willing, the ability to make monsters not attack eachother through DECORATE (ie barons and hell knights)!


For that you'll have to wait a little longer.
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The Ultimate DooMer
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Post by The Ultimate DooMer »

I hope it's soon too, so I can get started on upgrading my new monsters...

(I need the A_Script thingy)
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randi
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Post by randi »

Nanami wrote:And, God willing, the ability to make monsters not attack eachother through DECORATE (ie barons and hell knights)!
As long as one is based off of the other, they won't react when struck by each other's missiles.
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