SetActorState:A question about future custom states support
Moderator: GZDoom Developers
I'm a little confused by this. Does this mean monsters using any A_chase functions or any part of monster AI like A_facetarget or a_die? Furthermore, is this always going to be the case until say, doomscript or will this be fixed to work in future versions of zdoom?randy wrote:Note that you should refrain from using this function for any actors that use the monster AI, or unpredictable results could occur.
