Mountainside Textures

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Tormentor667
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Mountainside Textures

Post by Tormentor667 »

Okay guys,
once again, some little help that I need for UTNT :) I am working on the skyboxes of each map right now but I am just not pleased with how it looks like right now :( Why? Well, take a look at it yourself:
Image
I'm absolutely pleased with the map and I am also very pleased with how the sky texture turned out... but I am not pleased with the pixelated and terrible looking mountains.
What I now need is a high resolution version of this:
Image
(dark = background, light = foreground)
I have no idea how to start with that or what to do exactly but if you have some ideas, feel free to create something for me, something hi-res that looks good later and fits where these mountains are right now :) So feel free to help me and speed up UTNT ;)
Greets,
Torm
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Arcane
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Post by Arcane »

If it makes you feel any better I like the mountains far more than I do the sky. It's probably the stark contrast that makes them seem so blocky in your view.
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Tormentor667
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Post by Tormentor667 »

What bothers me are the huge pixels you can see :(
ggg
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Post by ggg »

If you have photoshop or a similar program, you can use the blur tool to "depixelate" the edges of the mountains.
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Post by Tormentor667 »

That also blurs the mountain texture itself which makes it look even worse
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Post by Cutmanmike »

Not being helpful at all here but Torm, would you mind sharing that sky with us?
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Post by ggg »

Not if you just blur the edges. Zoom in on the texture and use the blur tool that's only 3 pixels wide. If it's against the black montain texture background, it shouldn't be noticeable. Then just blur the black mountain texture.

And keep the blur tool on a low strength percentage.
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Post by Tormentor667 »

@ggg - But that blurs the cyan as well and I get problems :(

@Cutty - Sure, it is from Sphagne and he has posted that already somewhere in the forums :) It#s just altered for my needs a bit in color and contrast :) If you don#t find it, I can send you the original.
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Post by Cutmanmike »

Tormentor667 wrote:@ggg - But that blurs the cyan as well and I get problems :(
If you REALLY want to do it that way, you can make the background black first, blur the edges and then make it cyan. It looks a bit cartoony but i've had to do it way too many times with resized textures etc ;)
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Post by ggg »

Yeah, I had forgotten the cyan was actually part of the image. In that case, the quickest way may be to separate the mountain texture from the cyan with the magic wand (if you're using photoshop) and designate it as a new layer, then you can alter it without altering the cyan.
Or Mike's suggestion could work.
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Post by Cutmanmike »

Doing it your way takes a damn long time and doesn't always look as good. There might be a way to use png alpha channels or something to blend it into transparency but I have no idea whatsoever when it comes to PNGs.
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Post by ggg »

I can't see how it takes that long at all. In photoshop, it could be done the way I suggested in five minutes.
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Post by Cutmanmike »

Sorry, what I mean by that is the magic wand tool isn't reliable enough (for me anyway). You'll still get bits of cyan in the image unless you rearrange the selection yourself.
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Post by ggg »

Well, I can't prove it without actually trying (which I can't do now) but from looking at the picture, the mountain texture contains no colors similar enough to cyan for the wand to include it. You have to make sure the tolerance is set either to 0 or 100 depending on whether you select the cyan or the mountain texture. Of course, you'll be selecting the mountain texture to set it as a new layer.
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Tormentor667
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Post by Tormentor667 »

@ggg - That won't work as well because the edges get blurred and partially transparent, so another cyan problem here... :( Doesn't anyone have new hires mountains maybe?! :(
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