[Project] Doom2 remake (Abandoned?)

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Should the new weapons have reloading?

Poll ended at Fri Mar 30, 2007 12:38 pm

Yes
11
37%
No
11
37%
I don't even want new weapons.
8
27%
 
Total votes: 30

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edward850
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Post by edward850 »

If we can do what ever we want with the maps, can I make a map that slows everybodys FPS down to <1 ? :lol:
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hnsolo77
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Post by hnsolo77 »

edward850 wrote:If we can do what ever we want with the maps, can I make a map that slows everybodys FPS down to <1 ? :lol:
for gods sake no man!
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Pelle123
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Post by Pelle123 »

what is HOM bug how i can fix it? :(
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hnsolo77
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Post by hnsolo77 »

Pelle123 wrote:what is HOM bug how i can fix it? :(
a HOM bug is caused by unclosed sectors, basicly it looks like a twisted mirror, thus why its called the Hall of Mirrors, or HOM for short

close the sector and it should be fixed, this can be done by placing a vertex on the line next to where the HOM bug is showing up and dragging it on top of the corner, this usually fixes it for me

to anyone good with ACS scripting

now this is not finished yet but im trying to get Zippy's Rain effect to work on my map,

however ill be frank, i dont know jack shit about ACS scripting, so could someone take a look at this for me? and possibly fix or tell me how to fix it?

cause its slowing down a lot and it says it does not recognize the function or something like that

http://www.sendspace.com/file/viypiq
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Doomguy0505
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Post by Doomguy0505 »

It's when there is a missing texture.
http://doomwiki.org/wiki/Hall_of_Mirrors_effect
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hnsolo77
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Post by hnsolo77 »

Doomguy0505 wrote:It's when there is a missing texture.
http://doomwiki.org/wiki/Hall_of_Mirrors_effect
that too, but if he is running it in ZDoom then there is no way that would happen, because it has a texture that goes up when you forget to add one, and it's very visible
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Pelle123
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Post by Pelle123 »

Doomguy0505 wrote:Here's something I did in decorate when I was bored.

http://www.sendspace.com/file/zafj11
I tested it but got this error message...

Code: Select all

Script error "DECORATE" line 122:
Unkown damage type 'Burn'
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The NUtcracker
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Post by The NUtcracker »

That happened to me too.

If you use GZdoom there won't be an error.
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Pelle123
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Post by Pelle123 »

Ah... :D That's great! i tested weapons too and they are also great! Should i put the DECORATE (with those new monster things) in the maps i make??
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The NUtcracker
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Post by The NUtcracker »

Yes, although I'm remaking the arch-vile.

Here's the plan :twisted:

Health 1400
Damage Med-High--Limited Range
Attacks: 1) Wide spread resurrection (Can resurrect enemies in any area of the map) 2) Magma Blast (Limited Range, but strong)
Last edited by The NUtcracker on Wed Mar 14, 2007 1:45 pm, edited 1 time in total.
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Pelle123
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Post by Pelle123 »

:o That will be tough... But it's just good thing :D Well i'm going to make more map9 now...

[EDIT]

actually i dont know that but i just hate archviles :x

[EDIT]
Heh... I got to make some changes in my map... in the start there are former humans and sergeants... so with these new monsters, you die in the start... also i have hellknights in a small room so heh... :lol:
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The NUtcracker
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Post by The NUtcracker »

Okay, I finished the archvile, although I took out the resurrect monsters anywhere in the level. Now It only resurrects monsters that are near the Arch-vile. These guys aren't really a threat unless you're fairly close to them.

http://www.sendspace.com/file/7ecw2t
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Pelle123
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Post by Pelle123 »

I'd say that those imps and demons are bit too fast :D

[EDIT]

Hey that archvile is good! :)
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Dancso
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Post by Dancso »

@The NUtcracker
Hi. I think this project is a nice idea i'd take to make map #6 if it's ok.
I have no finished projects to show yet, but with time, i can make some nice stuff. Let my try.:)
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The NUtcracker
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Post by The NUtcracker »

@Dancso I'm letting you do map06. If you later wish to do any other maps, that is fine.

@hnsolo77 I fixed it for you. http://www.sendspace.com/file/31o615
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