[Project] Mission:Ripoff

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The NUtcracker
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Post by The NUtcracker »

To be honest, I just made a map and said it was based off something that was similar in the start and added in a few elements that made it seem like it could be based off if it. In fact, that is how all the maps I put in this project went about, except Zdoom's UAC Error Also, before anyone looks at this, I would like to say one thing: The final map is NOT meant to be a jokewad.
Last edited by The NUtcracker on Sat Mar 03, 2007 5:22 pm, edited 1 time in total.
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Phobus
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Post by Phobus »

Neither was White Light, but somebody still said "was this meant to be a joke?" to which somebody else replied quite defensively in my favour, which surprised me.

I think I might have some hope for this project afterall. I won't divulge my scheme yet, as I'm still discussing the idea with someone, very slowly.
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The NUtcracker
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Post by The NUtcracker »

I don't see why anyone would think White Light was supposed to be a joke. In my opinion, it is a very good map and seemed like the exact opposite of a joke. It did inspire me with an idea also, but it's very stupid, so I'm not going to bother.
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The NUtcracker
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Post by The NUtcracker »

Created map09!
Title: The day the chainguns fell from the sky
Base: untitled.wad - map07

http://www.sendspace.com/file/sjdu2j
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hnsolo77
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Post by hnsolo77 »

i have some music you could use
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hnsolo77
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Post by hnsolo77 »

Phobus wrote:Neither was White Light, but somebody still said "was this meant to be a joke?" to which somebody else replied quite defensively in my favour, which surprised me.

I think I might have some hope for this project afterall. I won't divulge my scheme yet, as I'm still discussing the idea with someone, very slowly.
oh yeah the aeon thing? where the idea was not to make a dark doom level? that had a challenge to it, i liked it
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Wills
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Post by Wills »

The NUtcracker wrote:Base: untitled.wad - map07
Odd choice, seeing that the original was a parody in itself. I don't mind, though. :P
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Captain Ventris
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Post by Captain Ventris »

Wills wrote:
The NUtcracker wrote:Base: untitled.wad - map07
Odd choice, seeing that the original was a parody in itself. I don't mind, though. :P
So does that mean it will be double funny? OR maybe it'll cancel it out and become serious?
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The NUtcracker
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Post by The NUtcracker »

Captain Ventris wrote:
Wills wrote:
The NUtcracker wrote:Base: untitled.wad - map07
Odd choice, seeing that the original was a parody in itself. I don't mind, though. :P
So does that mean it will be double funny? OR maybe it'll cancel it out and become serious?
No, my map is supposed to be a joke wad, but I don't think it really is that funny.
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XutaWoo
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Post by XutaWoo »

NEXT DEMO!.....I don't have anything else to say.
Hint: To get to IDDQD, press use while in a pained sector.
Hint02: In IDDQD, either emptyness or wall.
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The NUtcracker
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Post by The NUtcracker »

Bug: Monster in a Handbasket exits instantly.

Also, I would like for my first map to be one of the secret maps.

http://www.sendspace.com/file/1w6qi6

Although I already posted my first map, I'm posting it again in case you skipped it.

Name: Land of the Lords
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XutaWoo
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Post by XutaWoo »

The NUtcracker wrote:Bug: Monster in a Handbasket exits instantly.

Also, I would like for my first map to be one of the secret maps.

http://www.sendspace.com/file/1w6qi6

Although I already posted my first map, I'm posting it again in case you skipped it.

Name: Land of the Lords
Fixed. Also, I'm not converting that huge level to Doom in Hexen format, expecially since zwadconv doesn't work for me.
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The NUtcracker
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Post by The NUtcracker »

XutaWoo wrote:
The NUtcracker wrote:Bug: Monster in a Handbasket exits instantly.

Also, I would like for my first map to be one of the secret maps.

http://www.sendspace.com/file/1w6qi6

Although I already posted my first map, I'm posting it again in case you skipped it.

Name: Land of the Lords
Fixed. Also, I'm not converting that huge level to Doom in Hexen format, expecially since zwadconv doesn't work for me.
You don't have to because zdoom will run it normally even if it isn't in Zdoom Doom in Hexen format.

[EDIT] Now you don't exit monsters in a handbasket.
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Sekto
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Post by Sekto »

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XutaWoo
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Post by XutaWoo »

@The NUtcracker: Use the wall, or just completely empty out the level.
@Sekto: That secret weapon is awesome, though what does it have to do with this Project?
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