Crosshair health color customisability
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- Project Shadowcat
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Crosshair health color customisability
How it is, the crosshair color is fixed to strictly 1-33% in red, 34-48% orange, 49-70% yellow, and 71%+ green. Is there any possibility to be able to change that, or make provisions to do such? Especially when the max-health of some mods, such as Cold As Hell, Gunsmith Cats, or my project in the works only has a max-health rating of 50 points? This means players can see at best yellow, and only if they're at peak health.
One idea is to change that at your will in the console. Another idea is that for those mods with low HPs to change those settings WAD-specific.
If it's already in, put the dunce-cap on me and call me blind.
One idea is to change that at your will in the console. Another idea is that for those mods with low HPs to change those settings WAD-specific.
If it's already in, put the dunce-cap on me and call me blind.
- David Ferstat
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More useful would be either:
The ability to set the crosshair colour (currently set by the console variable crosshaircolor) through ACS, or
The ability to assign a table of player health values and crosshair colours that the crosshaircolor cvar could refer to.
Personally, I'd prefer to have the former, because this could also be used to change the crosshair colour dependant upon the target. For example, the crosshair could change to red if you targeted a friendly. Of course, it would also be useful to set the specific crosshair this way also; a big red "X" would be even harder to miss.
The ability to set the crosshair colour (currently set by the console variable crosshaircolor) through ACS, or
The ability to assign a table of player health values and crosshair colours that the crosshaircolor cvar could refer to.
Personally, I'd prefer to have the former, because this could also be used to change the crosshair colour dependant upon the target. For example, the crosshair could change to red if you targeted a friendly. Of course, it would also be useful to set the specific crosshair this way also; a big red "X" would be even harder to miss.

I hope you somehow understood what I mean.
- Project Shadowcat
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- Sticky
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A little bit of a bump....
More customability here really would be useful, at least for me. I deathmatch exclusively on levels where there are megaspheres, so for me the current values are mostly useless. For instance, I would want to turn yellow at around 135, and red around 50. Against my opponent, anything under 80 is low health, not 30 or whatever it is now.
More customability here really would be useful, at least for me. I deathmatch exclusively on levels where there are megaspheres, so for me the current values are mostly useless. For instance, I would want to turn yellow at around 135, and red around 50. Against my opponent, anything under 80 is low health, not 30 or whatever it is now.

- Cutmanmike
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- Project Shadowcat
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- Cutmanmike
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We already have a bunch of idicatiors that you're getting your ass kicked though. The HUD has the actual number you can keep an eye on as well as the face getting all bloody and pounded. You also have the pain sound and the red fade you get when you're damaged 
I'd rather keep mine green. Sometimes when it's red and i'm playing on a hellish level I HAVE to find health to be able to point at stuff.

I'd rather keep mine green. Sometimes when it's red and i'm playing on a hellish level I HAVE to find health to be able to point at stuff.
- Project Shadowcat
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When you're slugging it out with your enemies you can't tell right off the bat if it's 16% or 76% health, even with an easier to read Status Bar or HUD. I use my crosshairs a lot to get a general reading of to either continue pounding them or to get the hell out of the way.Cutmanmike wrote:We already have a bunch of idicatiors that you're getting your ass kicked though. The HUD has the actual number you can keep an eye on as well as the face getting all bloody and pounded. You also have the pain sound and the red fade you get when you're damaged
I usually don't require crosshairs, but at least they're nice for sniping. And, again, you got an approximate idea of your condition right there. I mean. Right. There.I'd rather keep mine green. Sometimes when it's red and i'm playing on a hellish level I HAVE to find health to be able to point at stuff.
As I said before; not all modifications support 100 HP as the maximum. Look at Cold As Hell and Gunsmith Cats: Russian Roulette, where you only get 50 HP. Some mods may be lower or higher.HotWax wrote:And every indicator is based on a default of 100% "maximum" health.
I doubt that this will take much work to implement if it's even considered.