The damage for the MeleeDamage and normal Damage is always (random 1,8)*[value]. I would like to know if you can make it use different random numbers, e.g. (random 1,6)*10; the Cacodemon melee damage.
I'm making 'quad' monsters, which require separate damage values, but so far I could only use the (random 1,8) formula.
Random MeleeDamage
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- Ultraviolet
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