definable HUD texture

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Cutmanmike
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definable HUD texture

Post by Cutmanmike »

One thing that ticks me off while playing 99% of the wads I play is that no matter what funky looking HUD it gives you, that tiled texture (Green stones or whatever it is) always stays the same unless the texture is replaced. Could there be a way to change this in a lump or something?
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Graf Zahl
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Post by Graf Zahl »

Sure. I'd put it into MAPINFO. You mean the flat that's used for the frame if the view is shrunk, right?
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Cutmanmike
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Post by Cutmanmike »

Yeah, it's also visible when you don't have the HUD stretched.
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Graf Zahl
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Post by Graf Zahl »

Ok, shouldn't be too hard. I'm just wondering why it took so long to suggest it... ;)
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Cutmanmike
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Post by Cutmanmike »

Ditto, it's been bugging me since forever. I guess I just got used to it and totally forgot.
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Post by Project Shadowcat »

If the flat (GRNROCK) is missing the empty space is simply black.
I push for the idea anyway.
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Cutmanmike
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Post by Cutmanmike »

Can't seem to locate this in the changelog or wiki. How do you do it?
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Post by Nash »

Use "bordertexture" in your map's MAPINFO.

Code: Select all

map MAP02 "LOL map!"
levelnum 2
cluster 1
bordertexture "FWATER1"
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HotWax
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Post by HotWax »

Cutmanmike wrote:Can't seem to locate this in the changelog or wiki. How do you do it?
http://www.zdoom.org/wiki/index.php?tit ... picname.3E
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Post by Matt »

Any chance of this becoming a cvar?
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Graf Zahl
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Post by Graf Zahl »

No.
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Post by Cutmanmike »

Oh durr, it's in mapinfo.

Hmm I bet you could make a really funky one using warp in ANIMDEFS
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