Doom Cards!
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
The big one probably didn't fit in the squares as well.Cutmanmike wrote:Also, why did you choose to have a flying spidermastermind?

I think if this were to be done, the two sides should be characters from two different games -- like Doom for black and Heretic or Hexen for white.

Also, instead of making a chess map, you could make an Archon map. Then I would love you forever. (Of course, without in-game class changing, this would be limited.

It's really hardly a plug though. It was a response to Cutty's remark. The last modified date on the wad file is somewhere around late summer '05 also, so it's no current project. Regarding finishing it: if I were going to work on it, I would probably scrap mostly everything and start nearly from scratch anyway. Improvements to ZDoom in the past year and a half would provide for some better ways to handle things (particularly the camera) that I would now want to redo.Nash wrote:And shame on you for plugging your mod in solars' thread. ;P
However, I'm already working on something that is pretty much the best thing ever (though I might be biased.) I don't think I'm going to have the time to work on Doom Chessmatch on the side. I just started my full time co-op job last week and it has mangled my leisure time severely. We'll see. Maybe I'll work on it during lunch hour.
Yeah, the regular Spider Mastermind would be far too large.HotWax wrote:The big one probably didn't fit in the squares as well.
I think if this were to be done, the two sides should be characters from two different games -- like Doom for black and Heretic or Hexen for white.
Also, instead of making a chess map, you could make an Archon map. Then I would love you forever. (Of course, without in-game class changing, this would be limited.)
I wasn't really thinking about the graphical side of all the pieces because that was something that could be changed later on in development relatively painlessly. I don't know if I would do Doom vs. Heretic/Hexen though. Not that I don't like the idea. It's just that you would have to include all the graphic resources for the monsters from the other game.
Isn't Archon just Chess but the pieces have hit points or something? I think I only really played it once a long time ago so you'd have to refresh my memory.
In case you've never played Archon, it is a game similar to chess in which each side controls similar but distinct pieces. When pieces meet on the board, instead of one simply taking the other, the board is removed and the two pieces fight each other on a randomly-generated battlefield. Each piece has different properties of speed, attack power and range, etc, with the more powerful pieces being stronger. However, it is perfectly feasable for the "pawns" to take out the "queens", though not an easy task by any means.Risen wrote:Why? What would the player's class have to do with a setup like this?
My point was that if a similar system were to be done, it would make sense that the players would take on the role of the two fighting pieces directly (as in the original game) and that those fights would take place in first-person view, as opposed to the top-down view of the original.
Without in-game class changing, you couldn't make the players take on some of the traits of their pieces, or appear to the other player as that piece for the duration of combat.
[edit]Wow. In the time it took me to post that, Risen squeezed in an edit and Zippy squeezed in a whole post. XD
Post modified to specify what I was replying to.
In that case, I agree. Just watching the monsters battle it out wouldn't be quite as exciting, especially with Doom's AI. I suppose it could be done without class changing (since you just make different weapons and ACS has some support for changing player properties), but it would be pretty bad since the player skins never change.HotWax wrote:My point was that if a similar system were to be done, it would make sense that the players would take on the role of the two fighting pieces directly (as in the original game) and that those fights would take place in first-person view, as opposed to the top-down view of the original.
I think I would still do Chess first though, since it's simplier (and all the features needed for it are already supported.) Archon could then be an extension of that some time in the future.
Aha. Yes, that would be difficult.HotWax wrote:it would make sense that the players would take on the role of the two fighting pieces directly (as in the original game) and that those fights would take place in first-person view, as opposed to the top-down view of the original.
Sweet, but difficult.
- Cutmanmike
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- Joined: Mon Oct 06, 2003 3:41 pm
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