Doom Cards!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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TheDarkArchon
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Post by TheDarkArchon »

Because it's more plausable than a speeding tetra-legged Spider Mastermind.
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Nash
 
 
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Post by Nash »

Yes Zippy, please finish that chess mod. It looks so awesome. And shame on you for plugging your mod in solars' thread. ;P

(just kidding)

About the Spider Mastermind... I imagine the original sprite would be too wide for the tiles.
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HotWax
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Post by HotWax »

Cutmanmike wrote:Also, why did you choose to have a flying spidermastermind?
The big one probably didn't fit in the squares as well. :P

I think if this were to be done, the two sides should be characters from two different games -- like Doom for black and Heretic or Hexen for white. ;)

Also, instead of making a chess map, you could make an Archon map. Then I would love you forever. (Of course, without in-game class changing, this would be limited. :()
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Risen
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Post by Risen »

HotWax wrote:(Of course, without in-game class changing, this would be limited. :()
Why? What would the player's class have to do with a setup like this?

(Though I suppose having ever played that game might give me some clue...)
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Zippy
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Post by Zippy »

Nash wrote:And shame on you for plugging your mod in solars' thread. ;P
It's really hardly a plug though. It was a response to Cutty's remark. The last modified date on the wad file is somewhere around late summer '05 also, so it's no current project. Regarding finishing it: if I were going to work on it, I would probably scrap mostly everything and start nearly from scratch anyway. Improvements to ZDoom in the past year and a half would provide for some better ways to handle things (particularly the camera) that I would now want to redo.

However, I'm already working on something that is pretty much the best thing ever (though I might be biased.) I don't think I'm going to have the time to work on Doom Chessmatch on the side. I just started my full time co-op job last week and it has mangled my leisure time severely. We'll see. Maybe I'll work on it during lunch hour.
HotWax wrote:The big one probably didn't fit in the squares as well.

I think if this were to be done, the two sides should be characters from two different games -- like Doom for black and Heretic or Hexen for white.

Also, instead of making a chess map, you could make an Archon map. Then I would love you forever. (Of course, without in-game class changing, this would be limited.)
Yeah, the regular Spider Mastermind would be far too large.

I wasn't really thinking about the graphical side of all the pieces because that was something that could be changed later on in development relatively painlessly. I don't know if I would do Doom vs. Heretic/Hexen though. Not that I don't like the idea. It's just that you would have to include all the graphic resources for the monsters from the other game.

Isn't Archon just Chess but the pieces have hit points or something? I think I only really played it once a long time ago so you'd have to refresh my memory.
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HotWax
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Post by HotWax »

Risen wrote:Why? What would the player's class have to do with a setup like this?
In case you've never played Archon, it is a game similar to chess in which each side controls similar but distinct pieces. When pieces meet on the board, instead of one simply taking the other, the board is removed and the two pieces fight each other on a randomly-generated battlefield. Each piece has different properties of speed, attack power and range, etc, with the more powerful pieces being stronger. However, it is perfectly feasable for the "pawns" to take out the "queens", though not an easy task by any means.

My point was that if a similar system were to be done, it would make sense that the players would take on the role of the two fighting pieces directly (as in the original game) and that those fights would take place in first-person view, as opposed to the top-down view of the original.

Without in-game class changing, you couldn't make the players take on some of the traits of their pieces, or appear to the other player as that piece for the duration of combat.

[edit]Wow. In the time it took me to post that, Risen squeezed in an edit and Zippy squeezed in a whole post. XD
Post modified to specify what I was replying to.
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Zippy
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Post by Zippy »

HotWax wrote:My point was that if a similar system were to be done, it would make sense that the players would take on the role of the two fighting pieces directly (as in the original game) and that those fights would take place in first-person view, as opposed to the top-down view of the original.
In that case, I agree. Just watching the monsters battle it out wouldn't be quite as exciting, especially with Doom's AI. I suppose it could be done without class changing (since you just make different weapons and ACS has some support for changing player properties), but it would be pretty bad since the player skins never change.

I think I would still do Chess first though, since it's simplier (and all the features needed for it are already supported.) Archon could then be an extension of that some time in the future.
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HotWax
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Post by HotWax »

Hmmm, I don't know if Chess is simpler. OK, simpler in the fact that their are fewer unique pieces and more basic rules, but the AI would likely be massively simpler in Archon, since the goal of the game is very different and complex movement patterns don't need to be considered.
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Risen
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Post by Risen »

HotWax wrote:it would make sense that the players would take on the role of the two fighting pieces directly (as in the original game) and that those fights would take place in first-person view, as opposed to the top-down view of the original.
Aha. Yes, that would be difficult.
Sweet, but difficult.
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Zippy
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Post by Zippy »

HotWax wrote:OK, simpler in the fact that their are fewer unique pieces and more basic rules
Yeah, that's what I mean. The system as a whole is less complex and easier to implement.

And I'm ignoring AI. You can do that part.
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Nash
 
 
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Post by Nash »

Will this have AI that could beat the likes of Garry Kasparov? :)
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HotWax
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Post by HotWax »

A computer, given enough time and smart enough AI, should always be able to beat an individual human with similar time restraints.

As to the question of *this* having good enough AI... doubtful. :D
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Cutmanmike
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Post by Cutmanmike »

Hotwax you're the ACS master here, why don't you do it? :P
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Belial
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Post by Belial »

Heh Archon.

I'd really like to know what made them overcomplicate Adept so badly.
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