
Is this normal? (strange vertical line)
Moderator: GZDoom Developers
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49244
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Welcome to 1994.
Yes, this is normal and one of the well known quirks of the Doom engine. It is caused by inaccuracies in the vertex coordinates. Even though ZDoom tries to fix such coordinates it obviously may not be able to eliminate it completely
If it bothers you too much you have 2 choices:
1. Generate compressed nodes for the WAD in question with ZDBSP. These have higher vertex coordinate precision so that these problems are eliminated.
2. Type 'gennodes 1' at the console before starting the WAD. Then ZDoom will rebuild the nodes itself before starting the level.
Yes, this is normal and one of the well known quirks of the Doom engine. It is caused by inaccuracies in the vertex coordinates. Even though ZDoom tries to fix such coordinates it obviously may not be able to eliminate it completely
If it bothers you too much you have 2 choices:
1. Generate compressed nodes for the WAD in question with ZDBSP. These have higher vertex coordinate precision so that these problems are eliminated.
2. Type 'gennodes 1' at the console before starting the WAD. Then ZDoom will rebuild the nodes itself before starting the level.