How do I insert the textures in my PWAD into my maps?

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SilentRage
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How do I insert the textures in my PWAD into my maps?

Post by SilentRage »

I'm trying to add some textures from Doom into a PWAD for Strife and it doesn't seem to be working.

I've tried everything I could think of. Just adding the textures, renaming the textures so that they have the same name as some Strife textures, and highlighting them all in XWE and clicking "Add to texture'. Nothing works perfectly. They just don't show up in Doom Builder.

I even looked on Google and the ZDoom Wiki and can't find anything.

Can somebody please explain to me how this is done?
Last edited by SilentRage on Sun Nov 26, 2006 9:00 pm, edited 4 times in total.
Mamao
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Post by Mamao »

well i did it to add new textures to my heretic pwad. what i did was decompress another xwe but in D as soon as it asked for the configuration iwad i put the heretic one, and, voila, i was able to add new textures in my heretic wad

well, that works for me
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SilentRage
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Post by SilentRage »

Huh?


Just to clarify: I obviously know how to add textures into a wad file. I just wanna know how I can use those textures in my map.
NiGHTMARE
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Post by NiGHTMARE »

Are you simply adding the patches to the wad, or are you also editing the TEXTURE1 lump?
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SilentRage
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Post by SilentRage »

The only time I did do anything with that TEXTURE1 lump, is when I selected all of the textures in my PWAD and clicked "Add to textures". Although it did work, it didn't work perfectly. I got a bunch of errors when I loaded the PWAD with Doom Builder.
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edward850
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Post by edward850 »

What are these errors? can you coppy and paste it here?
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David Ferstat
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Post by David Ferstat »

Given that you've said that you're using Doom Builder, have you read the Doom Builder Guide?

Have you checked out the Doom builder web site (which, incidentally, is where I found the link to the guide)?

Having skimmed through the guide, you should find what you want in the first appendix.
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SilentRage
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Post by SilentRage »

edward850 wrote:What are these errors? can you coppy and paste it here?
The errors are so-and-so texture not found. Apparently when I selected the textures, and they were automatically added to the TEXTURE1 lump, XWE also added in the rest of the texture data for all the other Doom II textures. Doom Builder couldn't find them. I just need to know how to do this without these errors.



David Ferstat wrote:Given that you've said that you're using Doom Builder, have you read the Doom Builder Guide?

Have you checked out the Doom builder web site (which, incidentally, is where I found the link to the guide)?

Having skimmed through the guide, you should find what you want in the first appendix.
I just looked in the table of continents and it has nothing that I need.

Not that it would anyway. Doom Builder is for making maps. Not inserting new textures into a WAD file.

I'm asking how I can insert textures into a wad file AND have them show up in Doom Builder when I am editing a linedef.
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David Ferstat
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Post by David Ferstat »

SilentRage wrote:
David Ferstat wrote:Given that you've said that you're using Doom Builder, have you read the Doom Builder Guide?

Have you checked out the Doom builder web site (which, incidentally, is where I found the link to the guide)?

Having skimmed through the guide, you should find what you want in the first appendix.
I just looked in the table of continents and it has nothing that I need.

Not that it would anyway. Doom Builder is for making maps. Not inserting new textures into a WAD file.

I'm asking how I can insert textures into a wad file AND have them show up in Doom Builder when I am editing a linedef.
Didn't look very hard then , did you.

On page 123 is a chapter called "Using Alternate Texture PWADs". This gives instructions on how to tell Doom Builder about external texture wads, so that you can edit with them. If your map contains new textures, then it should count as an "Alternate Texture PWAD".
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SilentRage
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Post by SilentRage »

Why didn't you just tell me that to being with? o0

Actually, now that I'm reading that, it doesn't solve my problem. It doesn't even address the problem that I have.
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edward850
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Post by edward850 »

Make sure your textures are place in-between 2 markers called pp_start and pp_end (I think that’s it, correct me if I'm wrong)
NiGHTMARE
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Post by NiGHTMARE »

SilentRage wrote:Why didn't you just tell me that to being with? o0
David Ferstat wrote:Having skimmed through the guide, you should find what you want in the first appendix.
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David Ferstat
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Post by David Ferstat »

Sigh...

Ok, let's go back to basics.

As I understand it, you want to do two things.

Firstly, you want to create a texture wad, and secondly, you want to be able to use this texture wad when you're mapping.

Now, according to your second post, you already know how to create your texture wad. Therefore, I assumed that you were having trouble getting your editor to recognise the texture wad.

I'm no longer confident that this is so. If you've created a texture wad that other programs can't read, it looks more likely that there is something wrong with the wad. Can you post your wad here, or offer a download link, so that we can examine it and identify any possible problems?

Once we're all confident that your texture wad is ok, we can then move on to getting other programs to read it.

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Travis
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Re: How do I insert the textures in my PWAD into my maps?

Post by Travis »

SilentRage wrote:Just adding the textures, renaming the textures so that they have the same name as some Strife textures, and highlighting them all in XWE and clicking "Add to texture'.
Did you put them between PP_START and PP_END lumps prior to trying this?
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David Ferstat
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Re: How do I insert the textures in my PWAD into my maps?

Post by David Ferstat »

Travis wrote:...Did you put them between PP_START and PP_END lumps prior to trying this?
But, earlier,
edward850 wrote:Make sure your textures are place in-between 2 markers called pp_start and pp_end (I think that’s it, correct me if I'm wrong)
Try to keep up. :)

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