ZDoom Portal Gun / ZPortal - (old topic)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

Map extended but not much:

http://gothic.34sp.com/pub/doomwads/portaltest.wad

Coming up with ideas is hard. No exit there yet either.
User avatar
Electronic Samurai
Posts: 177
Joined: Mon Mar 27, 2006 1:54 am
Location: Wandering the open plains

Post by Electronic Samurai »

Hmm, +FIXMAPTHINGPOS doesn't seem to work correctly with actors spawned with A_SpawnItem.
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Post by Sticky »

Cutmanmike wrote:Map extended but not much:
http://gothic.34sp.com/pub/doomwads/portaltest.wad
You should call that 2 or something, so we can differentiate. We'll call this one 2beta and the next one (with an exit) will be portaltest2.wad (or whatever you want).

EDIT: Ok, I'm [censored word]. So this post has been edited to hell.
Here's what I said before:
Spoiler:
But, as samurai and Kblair were nice enough to point out, I'm [censored word] and this is probably the intended behavior.
Cutmanmike wrote:Coming up with ideas is hard. No exit there yet either.
Coming up with ideas is hard, but I like what you've added. Some random ideas: Maybe smaller holes you have to crouch to get through when you portal? Or maybe puzzles that actually require you to fall off (i.e. teleport) to get them done. Like when you need to leave one of your portals where it is, but you need to get back somewhere, so you have to push a button, then fall off, push another button, THEN port (if that makes any sense at all).

Anyway, I think the map's great (and the concept is wonderful!). Plus, if it gets much harder, you'll probably turn off some of your audience. So don't do that.

Another stupid paragraph:
Spoiler:
Last edited by Sticky on Fri Nov 24, 2006 4:31 pm, edited 1 time in total.
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Post by Sticky »

Cutmanmike wrote:Edit: Grrr sticky why do you abuse my maps so?!
Btw, you can jump the first lava bit if you really try.
That's my job, right?!? :lol: Maybe Hotwax will join in the abuse.

I know about the jump, but I don't make it every time, so it's not worth the chance. Plus, a well shot portal seems to be just as fast anyway, or at least almost as fast. Plus, it's what the author intended. ;-) Just like how before there was a wall there, the author intended for me to bypass that whole part of his level...right? ;-)
User avatar
Electronic Samurai
Posts: 177
Joined: Mon Mar 27, 2006 1:54 am
Location: Wandering the open plains

Post by Electronic Samurai »

Sticky wrote:Anyway, at least on my machine, all of the red screens are not impassible, so you can just run/jump right through them. However, you can't shoot through them, which breaks the whole last part of your level. :-(
Actually, I think this is intended behavior. The puzzles with the red screens are entirely possible to do as is.
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Post by Sticky »

Really!?! I can't figure out how to get to the "exit" then.... because I can't get a portal..... oh. Nevermind.... damn.... good call, I didn't think of that. I'll go check :-D brb...
killingblair
Posts: 937
Joined: Mon Oct 04, 2004 9:16 pm

Post by killingblair »

Yeah, but you have to "sacrifice" yourself by jumping in the lava pit in order to slap a portal on the pillar. :)
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Post by Sticky »

I'm [censored word]. Here ya go:
Attachments
StickyPortal2-640.txt
Rename .txt to .lmp
Recorded with 2.1.7 (and c2 of portaltest.wad)
(20.61 KiB) Downloaded 99 times
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

Heh, yeah sorry I forgot to mention about those red things. There's also blue ones which you can't pass AND can't shoot through, but I haven't put any in yet (because you can still shoot through them damnit :()
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Post by Sticky »

Cutmanmike wrote:Heh, yeah sorry I forgot to mention about those red things. There's also blue ones which you can't pass AND can't shoot through, but I haven't put any in yet (because you can still shoot through them damnit :()
Then put a red one right behind it and make them purple. ;-)
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Post by edward850 »

If anyone is intrested, im making a portal map as well. dont know if im allowed to do but i dont see why not
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

I already said you could. If I didn't want anyone to I wouldn't have released the weapon publicly now would I? :P
User avatar
Enjay
 
 
Posts: 26516
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

This is really pretty impressive. I like it. :D
User avatar
randi
Site Admin
Posts: 7746
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

Looks more like a teleporter gun than a portal gun to me, but it's still cool.
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

randy wrote:Looks more like a teleporter gun than a portal gun to me, but it's still cool.
Uhh well. I guess you could call it that. If there was a way I could use something like TeleportOther(anytid, destination, fog) then it would be better suited for the name.
Locked

Return to “Abandoned/Dead Projects”