ZDoom Portal Gun / ZPortal - (old topic)

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ZDoom Portal Gun / ZPortal - (old topic)

Postby Cutmanmike » Thu Nov 23, 2006 4:41 pm

Obviously inspired by Valve's portal demo, here's the portal gun for ZDoom! I'm sure this could be done better but here's my shot at it.

Will NOT work in multiplayer.

Fire1 shoots a red portal.
Fire2 shoots a blue portal.

You can teleport through either portal to reach new areas.

A test map is included. See if you can beat it without cheating :P

http://www.doomworld.com/idgames/?id=14686

or

http://gothic.34sp.com/pub/doomwads/portalgun.zip

Enjoy!
Last edited by Cutmanmike on Fri May 23, 2008 4:01 pm, edited 22 times in total.
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Postby jallamann » Thu Nov 23, 2006 4:51 pm

l33t
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Postby zap610 » Thu Nov 23, 2006 4:54 pm

This is pretty cool. Also very entertaining, I could have fun doing this for hours!
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Postby Zippy » Thu Nov 23, 2006 4:58 pm

I would love to look at this, except I'm still enforcing a personal information blackout for Half-Life related stuff. As such, I haven't seen the Portal demo, so I don't want to see this just yet. I'll see Portal when I get to actually playing it.
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Postby Vader » Thu Nov 23, 2006 5:28 pm

Cool stuff. The test map was also pretty entertaining!
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Postby Cutmanmike » Thu Nov 23, 2006 5:29 pm

Heh I tried speed running it. Fastest I got was 1.28 :P
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Postby Siggi » Thu Nov 23, 2006 6:37 pm

That was awesome.
Now, let's imagine a jumping map combined with a portal puzzle map. :biggrin:
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Postby SMG M7 » Thu Nov 23, 2006 7:26 pm

Wow... this is awesome.

I would love to see an entire mod based off of it.
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Postby edward850 » Thu Nov 23, 2006 7:27 pm

Im on the school computers so i cant test it yet, but it sounds cool, maby a megawad should be made with problems that you have to solve using the portal gun. cant wait to get home so I can test this
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Postby chronoteeth » Thu Nov 23, 2006 7:27 pm

have any other links to the file?
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Postby Belial » Thu Nov 23, 2006 7:40 pm

Awesome.

I think you've made the projectile too large though.
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Postby Cutmanmike » Thu Nov 23, 2006 7:50 pm

Belial wrote:Awesome.

I think you've made the projectile too large though.


It's the same size as the player, cause it won't teleport you if the projectile is too close to the ceiling/floor/wall or whatever.

have any other links to the file?


I've uploaded it to idgames so look out for it there.
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Postby Siggi » Thu Nov 23, 2006 7:53 pm

That explains it.
Surely you can make the projectile smaller then once it has landed make it player sized?
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Postby Cutmanmike » Thu Nov 23, 2006 7:56 pm

It would still spawn inside walls and crap. Or not spawn at all. That's just the way ZDoom works with this kinda stuff :(
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Postby esselfortium » Thu Nov 23, 2006 7:58 pm

Wow. Awesome stuff, I didn't know ZDoom was capable of anything like this.

Psycho Siggi wrote:That was awesome.
Now, let's imagine a jumping map combined with a portal puzzle map. :biggrin:


Let's never even think about that actually. :|||||||
Last edited by esselfortium on Thu Nov 23, 2006 8:22 pm, edited 1 time in total.
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