[Surprise!] TurboCharged ARCADE! Demo Release
[Surprise!] TurboCharged ARCADE! Demo Release
At first, you're probably thinking something along the lines of , but I shall do my best to explain.
A few people have been wondering what I've been up to lately. The answer may seem a bit , being mostly RL stuff, but of course every once in a while I get a random and decide to work on a little something. At this point, you're probably thinking something along the lines of , but wait until you see what I've been cooking.
Developed in relative secrecy, I've recently finished and finally decided to unveil the demo of my latest stroke of insanity/genius (probably the former): TurboCharged ARCADE!
The entire wad is intended to provide a much different experience than regular doom, resulting in a few moments. TcA revolves around an "arcade-ish" style of gameplay, where the levels are connected in no way, shape, or form, and the styles differ so greatly there's something for everybody to . A large portion of the mod is also geared towards making players , and judging from some early betatests, it delivers in spades. And to top it all off... the entire core gameplay of Doom has been modified by hyperactive amounts -- everything operates at 2x speed! Let's hope you've got good enough reflexes to deliver some nice action.
Anyway, despite the uber-hype paragraph above, this is still just a small-ish demo release, consisting of a meager eight levels, which is MUCH less than what I expect the finished version to be. Although the demo levels are very linear, I've got plans to fix that little issue in due time. Be warned though... the levels are VERY difficult, if wads tend to make you or even , you might want to watch out.
I'll quit Stalin now (hehe...) and give you a proper /idgames linkage.
Well... I still have a few more things to say, but first I'll let you guys give this a try to see how much you think it :rock:s. Any feeback at all will help greatly, no matter whether it's , , , or even just plain .
, and happy -ing!
A few people have been wondering what I've been up to lately. The answer may seem a bit , being mostly RL stuff, but of course every once in a while I get a random and decide to work on a little something. At this point, you're probably thinking something along the lines of , but wait until you see what I've been cooking.
Developed in relative secrecy, I've recently finished and finally decided to unveil the demo of my latest stroke of insanity/genius (probably the former): TurboCharged ARCADE!
The entire wad is intended to provide a much different experience than regular doom, resulting in a few moments. TcA revolves around an "arcade-ish" style of gameplay, where the levels are connected in no way, shape, or form, and the styles differ so greatly there's something for everybody to . A large portion of the mod is also geared towards making players , and judging from some early betatests, it delivers in spades. And to top it all off... the entire core gameplay of Doom has been modified by hyperactive amounts -- everything operates at 2x speed! Let's hope you've got good enough reflexes to deliver some nice action.
Anyway, despite the uber-hype paragraph above, this is still just a small-ish demo release, consisting of a meager eight levels, which is MUCH less than what I expect the finished version to be. Although the demo levels are very linear, I've got plans to fix that little issue in due time. Be warned though... the levels are VERY difficult, if wads tend to make you or even , you might want to watch out.
I'll quit Stalin now (hehe...) and give you a proper /idgames linkage.
Well... I still have a few more things to say, but first I'll let you guys give this a try to see how much you think it :rock:s. Any feeback at all will help greatly, no matter whether it's , , , or even just plain .
, and happy -ing!
- MasterOFDeath
- ... in rememberance ...
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- BouncyTEM
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this. fucking. rules.
I *LOVED* the bullet time moments in the matrix one. I literally stopped dead and just stared for two minutes. So perfectly done...
MORE! MORE! MORE!!!
(also, if you ever need help for anything non-mapping or non-acs, SIGN ME UP, DAMMIT! )
The only one that stumped me was the second arcade thing; hell-ish. I got lost.
otherwise, pwnage at 600%.
Also, you should've just used that MIB skin thing for the Agent. would've fit perfectly. :3
oh, also, you can sign me up for musaks, too. I know you can do that just as well, but blah! :)
I *LOVED* the bullet time moments in the matrix one. I literally stopped dead and just stared for two minutes. So perfectly done...
MORE! MORE! MORE!!!
(also, if you ever need help for anything non-mapping or non-acs, SIGN ME UP, DAMMIT! )
The only one that stumped me was the second arcade thing; hell-ish. I got lost.
otherwise, pwnage at 600%.
Also, you should've just used that MIB skin thing for the Agent. would've fit perfectly. :3
oh, also, you can sign me up for musaks, too. I know you can do that just as well, but blah! :)
- Shadelight
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- Unknown_Assassin
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It's at the top floor on the right of the big stairs (not in the passageway that's just straight up the stairs). Just go down the stairs to your right, and you'll see the exit passagewayBouncy wrote: The only one that stumped me was the second arcade thing; hell-ish. I got lost.
Coordinates: (545, -105, 480), if I'm not clear enough.
@Xaser: That's one hell of a good wad.
- Cutmanmike
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Another decent looking jokewad. I love the matrix part and hitler just made me laugh so much.
Edit: Also how the crap did you do the final hitler? I know it's a polyobject but it FOLLOWED me i'm sure.
Edit2: I also found this extremely hard. Not sure if that's intended but
Also I couldn't figure out the sherlock bit. I got in the house and nothing seemed to happen. Tried all the doors and everything.
Edit3: You used too many smileys in that post
Edit4: I hope to god you make a matrix mod now,
Edit: Also how the crap did you do the final hitler? I know it's a polyobject but it FOLLOWED me i'm sure.
Edit2: I also found this extremely hard. Not sure if that's intended but
Also I couldn't figure out the sherlock bit. I got in the house and nothing seemed to happen. Tried all the doors and everything.
Edit3: You used too many smileys in that post
Edit4: I hope to god you make a matrix mod now,
- MasterOFDeath
- ... in rememberance ...
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- Cutmanmike
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- deathz0r
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Re: [Surprise!] TurboCharged ARCADE! Demo Release
Goddamnit, I knew I should have finished ohshi.wad 12 months ago. Oh well.Xaser wrote:TcA revolves around an "arcade-ish" style of gameplay, where the levels are connected in no way, shape, or form, and the styles differ so greatly there's something for everybody to . A large portion of the mod is also geared towards making players , and judging from some early betatests, it delivers in spades.