Some obituaries don't work quite as intended
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- Anakin S.
- Posts: 1067
- Joined: Fri Nov 28, 2003 9:39 pm
- Location: A long time ago in a galaxy far, far away...
Some obituaries don't work quite as intended
When I have a decorate monster shooting a fireball that has fire damage and a radius explosion, it only displays "player melted" in the obituary rather than the obituary I set for the monster.
Also, when I have a decorate monster have a suicide attack where it charges up to the player and explodes and dies, it says "player killed himself" rather than the obituary I made for the monster.
In both cases, shouldn't the obituary set for the monster itself have priority over generic flame and explosion damage obituaries?
Also, when I have a decorate monster have a suicide attack where it charges up to the player and explodes and dies, it says "player killed himself" rather than the obituary I made for the monster.
In both cases, shouldn't the obituary set for the monster itself have priority over generic flame and explosion damage obituaries?
- Electronic Samurai
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- Anakin S.
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Thanks, Graf. Here's the melee attack for the actor.
Code: Select all
Melee:
BRNA ABC 4 A_FaceTarget
BRNA D 0 A_PlaySound("skeleton/swing")
BRNA DE 4 A_FaceTarget
BRNA F 4 A_MeleeAttack
BRNA GH 4
BRNA H 0 A_JumpIfCloser(80, 6) // continue firing like chainsaw
BRNA EDCBA 4
Goto See
BRNA F 0
Goto Melee+5- Anakin S.
- Posts: 1067
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Is there a way to have it play its wind down animation after killing the target? Using A_CposReFire or A_SpidReFire in the middle of the loop simply aborts the sequence right in the middle without doing the wind down animation I have there. How do I get it to stop sawing when the enemy is dead and put his chainsaw away before chasing you again rather than having the chainsaw simply disappear?
- TheDarkArchon
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Not true. The "ZDoom Advanced" mod's chaingunners work in a manner that does this: An inventory item is give when the chaingunner starts firing and when the see state checks for this, jumping to the cooldown sequence if it's there (During which said item is removed)Graf Zahl wrote:Right now: Not at all.
- Cutmanmike
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