[2.1.7] Wierd player movement.
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[2.1.7] Wierd player movement.
In 2.1.7 the player accelerration is way too fast and it takes way too long to stop. Like the friction got fucked or something
This might be a way to check for this. Record a demo in 2.1.6, E1M1, no monsters. Run through the level stopping a second for the three doors you have to go through to the exit. Maybe even use the run button once or twice to slow yourself down at certain key parts like right before grabbing an item or hitting the sludge. Then, play the demo in 2.1.7. See if hilliarity ensuses. If the demo doesn't desync, then there is nothing wrong. If it does desync and the guy is running into walls it'll be funny but it'll confirm your suspecions.
- David Ferstat
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- Joined: Wed Jul 16, 2003 8:53 am
- Location: Perth, Western Australia
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So long as the net commands haven't changed from the version the demo was recorded with, ZDoom will attempt to play it. Whether it stays in sync or not is another matter.
And for the record, this works fine for me. I even tried deleting my ini and letting it generate a fresh one, and it still worked fine.
And for the record, this works fine for me. I even tried deleting my ini and letting it generate a fresh one, and it still worked fine.