Making Strife-like conversation characters
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Making Strife-like conversation characters
How would you make a basic Strife-thing conversation character?
- MasterOFDeath
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If I'm not mistaken you need a special utility to make the Strife script for it. Its probably on idgames somewhere. 

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I suspected that to be the case.
I was just thinking: Strife conversation could be a great way to script interactive computer consoles, or do player-readable logs. Since you can have text over a big image (does ZDoom handle it that way, or is that an option? I haven't used this in Zdoom yet), you could make the text float over a console...
Does one have control over font selection? TLTRW (too lazy to read wiki) right now. On dialup, disconnecting soon. Might make a cool feature request, if not. What might also be cool is an option to log dialog in-game to the console... That way you can have a logging system like in RTC without the hackery.
I was just thinking: Strife conversation could be a great way to script interactive computer consoles, or do player-readable logs. Since you can have text over a big image (does ZDoom handle it that way, or is that an option? I haven't used this in Zdoom yet), you could make the text float over a console...
Does one have control over font selection? TLTRW (too lazy to read wiki) right now. On dialup, disconnecting soon. Might make a cool feature request, if not. What might also be cool is an option to log dialog in-game to the console... That way you can have a logging system like in RTC without the hackery.
There is no control over the font selection, and you can have an option to use a backdrop picture in your dialogs. However, the whole thing is treated like a menu, so everything will only get displayed on the main hud.
Also, it take some creativity to create a in-game log console with acs. But it can be done.
Also, it take some creativity to create a in-game log console with acs. But it can be done.
SilentRage wrote:Is there any way to use DECORATE to edit the monsters built into the game?
Code: Select all
actor MyDemon : Demon replaces Demon
{
// Special stuff goes here
}