Demon Eclipse Mod Thread - New Beta Up-Testers needed. p. 1
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Hm, i need to look into that. I just checked the map and I found only one player start for each player. I also checked map05, which uses the voodoo doll trap, and all the player starts are in the right place. I'm not sure how voodoo dolls actually work. Does the player uses the last player start that was placed on the map or what? Or is does it choose the player start with no obstacles with the same area?Cutmanmike wrote:Not sure if this has been fixed or not, but you might want to check co-op on map04 (I think). Player 2 starts in a deathmatch area with voodoo dolls everywhere.
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AFAIK, the player starts at the lowest numbered Player X Start, where X is the number of that player. So it should be the first such start placed on the map.Eriance wrote:Hm, i need to look into that. I just checked the map and I found only one player start for each player. I also checked map05, which uses the voodoo doll trap, and all the player starts are in the right place. I'm not sure how voodoo dolls actually work. Does the player uses the last player start that was placed on the map or what? Or is does it choose the player start with no obstacles with the same area?
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The old map10 is scrapped. I'm working on the new one. And I have voodoo dolls because Ep1 is all in Boom-format. i never converted them becaue i would have to redo all the tagging and line specials if I turned the map to Zdoom-Hexen. Unless there is a program that does it for me, i dont intend to change the format.Cutmanmike wrote:MAP10 has no weapons near the start, thus killing co op
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One more thing. I was able to get the blue skull key when I wasn't allowed to. Also, the red didn't block me from the start (unless my friend managed to find out how to deactivate the blocking, but it was really early in the level).
Btw, one thing you should know. You can crouch and get stuck in various glitchy places. You might want to disable crouching in the MAPINFO or something.
Btw, one thing you should know. You can crouch and get stuck in various glitchy places. You might want to disable crouching in the MAPINFO or something.
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The red isn't supposed to block you. As for the blue, i think you can run a command in the console and disable it. I really can't stop people from purposefully disabling scripts and trying to find various ways to get stuck. I'll disable crouching on all DE-maps until episode 3. Thought i doubt it wil help very much. Thanks for testing the multiplayer though. are there maps there are too hard? I've already made it a bit easier than the original, but still.Cutmanmike wrote:One more thing. I was able to get the blue skull key when I wasn't allowed to. Also, the red didn't block me from the start (unless my friend managed to find out how to deactivate the blocking, but it was really early in the level).
Btw, one thing you should know. You can crouch and get stuck in various glitchy places. You might want to disable crouching in the MAPINFO or something.
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