Doom Kart - Looking for Volunteers.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
deathz0r
Posts: 353
Joined: Tue Jul 15, 2003 4:09 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Land with them kangaroo
Contact:

Post by deathz0r »

Pure Hellspawn wrote:It brings memories of Zoom
Speaking of which, it brings me memories of the REAL DoomKart that was (hah) never finished. We're talking 2002-ish here kiddies.
User avatar
Tormentor667
Posts: 13533
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Post by Tormentor667 »

solarsnowfall wrote:Thanks Risen, that means a lot.
Are you going to really work on this project and create a complete DoomKart game out of that? If yes - as I mentioned before - I really apply as a mapper for this because the idea is awesome and I'd love to be involved and participate :)
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Post by edward850 »

I would love to join to, I have never been in a project before and this would be cool, also, my ACS skills are l33t to the max!
User avatar
solarsnowfall
Posts: 1581
Joined: Thu Jun 30, 2005 1:44 am

Post by solarsnowfall »

deathz0r wrote:Speaking of which, it brings me memories of the REAL DoomKart that was (hah) never finished. We're talking 2002-ish here kiddies.
Was it ever even begun? Fake screenshots (which is all I've ever seen of it) don't count as actual supbstance. Are there any resources available that might hasten my progress? I looked high and low, but as far as I could tell this "REAL" Doom Kart you speak of simply does not exist.

Let's talk about real progress here. I've got the control system and basic "physics" worked out, the track lap and positioning system, and a nice working replica of the Kart selection menu done. Things I still have to work on inclucde expansion of my bare boned inter-map system, a title screen, actual tracks, sprites sprites sprites, and then a track selection system.
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

It sounds pretty awesome. I'd offer to help, but my time is pretty restricted right now. However, if there's anything you think you can use my help on, let me know and I'll see what I can do.
User avatar
jallamann
Posts: 2271
Joined: Mon May 24, 2004 8:25 am
Location: Ålesund, Norway
Contact:

Post by jallamann »

edward850 wrote:also, my ACS skills are l33t to the max!
ahahahahahaahahahahaahahahaahaahahahahahahahahhahahhahahaha
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

I can't see a single player mode happening in this unless it's time trial
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

edward850 wrote:my ACS skills are l33t to the max!
Proof plz.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Post by Phobus »

I'm with T667 here for mapping. I'll gladly join in on this. Oh, and edward, shut up. Saying "I'm great" doesn't mean anything if we don't have evidence for that. Also, solarsnowfall is doing most of the ACS work. He'll just want some mappers to put together something at the end.
User avatar
deathz0r
Posts: 353
Joined: Tue Jul 15, 2003 4:09 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Land with them kangaroo
Contact:

Post by deathz0r »

solarsnowfall wrote:Was it ever even begun?
Yes. Maps exist for it, as do (almost) entire sprite replacements.
Are there any resources available that might hasten my progress?
Not publically, but it is sitting on my hard drive.
User avatar
solarsnowfall
Posts: 1581
Joined: Thu Jun 30, 2005 1:44 am

Post by solarsnowfall »

deathz0r wrote:(almost) entire sprite replacements.
Replacements? Replacing what, exactly? I'll assume you meant sprite sets, for new actors. That almost suggests the use of existing Doom actors with replaced sprites... But surely you don't mean this.
Not publically, but it is sitting on my hard drive.
Then if I ask you, pretty please, would you share them with me? I would most likely benefit from any sprites that were created, but I can't really say until I've seen them. Maps, on the other hand, are a different story. They may not work well with the scripted system I'm working on. I'm still figuring out how to make tracks work well with the way the karts move and slide about, what's a reasonable turn, what's a more difficult turn, that sort of thing.

So, what do you say?

@Offers of help: Thanks. It would be irresponsible at this point enlist the help of others for this project. I appreciate your enthusiasm, and will keep (most of) you in mind when the time comes.
User avatar
deathz0r
Posts: 353
Joined: Tue Jul 15, 2003 4:09 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Land with them kangaroo
Contact:

Post by deathz0r »

solarsnowfall wrote:I'll assume you meant sprite sets, for new actors.
Sorry, my bad. Yes, I meant sprite sets.
Then if I ask you, pretty please, would you share them with me? I would most likely benefit from any sprites that were created, but I can't really say until I've seen them.
Ask Ralphis over at Doomworld, he made them.
User avatar
Chromen
Posts: 2
Joined: Sat Oct 21, 2006 11:13 pm
Location: Austraila

Post by Chromen »

awsome demo man cant wait for the full realse,
i was goin throw my resoures and i found something that mite be usefull
Image
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Post by Kinsie »

I might try and slap together a map or two for this mod. No promises of completion or quality, though :)
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Post by edward850 »

ill do so aswell, after i can find myself an online ftp
Post Reply

Return to “General”