Using levelexit to go back to titlescreen
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	Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Osiris Kalev
- Posts: 290
- Joined: Sun Aug 20, 2006 11:06 pm
- Location: Australia, Elsewhere Within
- Contact:
Using levelexit to go back to titlescreen
Hello all. I was wondering whether or not you can exit a level and make it go back to the titlescreen. I did it using MAPINFO and making it so the next level was the TITLE, but it draws the inventory there, and I'd rather not have that there.
			
			
									
						
										
						- Osiris Kalev
- Posts: 290
- Joined: Sun Aug 20, 2006 11:06 pm
- Location: Australia, Elsewhere Within
- Contact:
- Osiris Kalev
- Posts: 290
- Joined: Sun Aug 20, 2006 11:06 pm
- Location: Australia, Elsewhere Within
- Contact:
Well, if the Title was actually a TITLEMAP, would that make it not crash? But still though, it works, but you can fire your weapons and see your ammo and health as well,  which is a pain in the butt. I used the idea in my WAD. I suppose it does what I want it too at this point, but as I said I'd rather have it so just returns to the title normally.
			
			
									
						
										
						Well, ZDoom does support have map lump names outside of the usual MAPxx and ExMx, so what's probably going on is that when TITLEMAP is set to next map, it actually loads it as the next map, instead of as a title map.HotWax wrote:I'm actually rather shocked that setting the next map as TITLE worked. If it works that much, shouldn't it take the inventory bar away since the game is essentially dead at this point?
Ah ok, I didn't realize he was using a title map.
I assume you've already tried using EndGameX as the next map in the mapinfo? What happens when you use those?
Maybe a new one could be added (EndGameT?) that returns the user to the title screen (or title map if present) without doing anything else special.
			
			
									
						
										
						I assume you've already tried using EndGameX as the next map in the mapinfo? What happens when you use those?
Maybe a new one could be added (EndGameT?) that returns the user to the title screen (or title map if present) without doing anything else special.
- Osiris Kalev
- Posts: 290
- Joined: Sun Aug 20, 2006 11:06 pm
- Location: Australia, Elsewhere Within
- Contact:






