- Each actor will have 16 rotations, a total of 9 individual sprites for each.
- All sprites will be approximately 32 pixesl wide by 32 pixels tall and will partly consist of refashioned Doom sprites.
- The sprites don't need to be anything fantastic, but they do need to transition from angle to angle somewhat cleanly.
- There's no rush on these, as the project still has a way to go. I'll hope they can all be finished by the time the rest of the project is, so this should provide a very open time table.
- Marine
- Revenant
- Secret Character - Setzer
- ZombieMan - Vader
- BaronOfHell - Zippy
- HellKnight - Zippy
- DoomImp - Zippy
- Demon
- Cyberdemon - Vader
Thanks
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Doom Kart TITLEMAP Demo. - Oct 11, 2006
This is a little project I've been working (off and) on for the last few months. For those of you who saw my RC_Cars.WAD and wondered what ever happened to it, it's evolved into this. Now, the last thing I want to do is stir up a lot of hype and create a real monster here, so don't be surprised if this never gets officially released. Don't get me wrong, there's nothing more that I'd like than to get this thing to a completed/releasable state. I plan on working on this for the foreseeable future, and it'd sure be a shame of all this work went to waste. It's come a long way, but there's still clearly a lot to do.
So, just to show that I have in fact been hard at work on something, and not just spending my time acting like a jackass on the forum, here's a small peek at what I've been up to for the last few months. This will also serve as a bit of a technical test, since most of the "engine" is present and running. So please let me know if you experience any major performance issues, even though it is only about 30 seconds of action on a kind of plain test map.
Enjoy.
[edit] No need for that 2.1.5 business now...