2.1.6 Single player Netdemo's
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Lemonzest
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2.1.6 Single player Netdemo's
Hi dont know if you have read the comments i made in the main thread, so make a new bug post.
using the same method as before to make and record sp co-op demo's they now desync on playback, where's in 2.1.5 they played back ok, so i think something may have broken when you introduced the fix into 2.1.6, so maybe you could revert the fix to 2.1.5 or find out why it broke, sp demo's are ok as are 2+ player demo's
Thanks
Lemonzest
using the same method as before to make and record sp co-op demo's they now desync on playback, where's in 2.1.5 they played back ok, so i think something may have broken when you introduced the fix into 2.1.6, so maybe you could revert the fix to 2.1.5 or find out why it broke, sp demo's are ok as are 2+ player demo's
Thanks
Lemonzest
- Ryan Cordell
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Lemonzest
- Posts: 327
- Joined: Tue Oct 12, 2004 3:19 pm
- Location: On your boards, trolling your threads!!!
thats not the problem blade , new demo's recorded in 2.1.6 do not play back in 2.1.6, as they desync
example cline
to record
zdoom -iwad doom.wad -host 1 -skill 4 -warp 01 -record netdemo.lmp
and to play back
zdoom -iwad doom.wad -playdemo netdemo.lmp
and they desync, in verison 2.1.5 -host 1 was needed to play back the demo's correctly, and i filed a bug report and randy said it was fixed, but the fix causes desyncs now.
what worked in 2.1.5
zdoom -iwad doom.wad -host 1 -record netdemo.lmp, playing a little then typing stop in console and then issusing playdemo netdemo and playback worked, doing the same in 2.1.6 and it looks like bullet shots dont hit the same places, and movement is all wrong causing a desync.
example cline
to record
zdoom -iwad doom.wad -host 1 -skill 4 -warp 01 -record netdemo.lmp
and to play back
zdoom -iwad doom.wad -playdemo netdemo.lmp
and they desync, in verison 2.1.5 -host 1 was needed to play back the demo's correctly, and i filed a bug report and randy said it was fixed, but the fix causes desyncs now.
what worked in 2.1.5
zdoom -iwad doom.wad -host 1 -record netdemo.lmp, playing a little then typing stop in console and then issusing playdemo netdemo and playback worked, doing the same in 2.1.6 and it looks like bullet shots dont hit the same places, and movement is all wrong causing a desync.