2.1.6 Single player Netdemo's

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Lemonzest
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2.1.6 Single player Netdemo's

Post by Lemonzest »

Hi dont know if you have read the comments i made in the main thread, so make a new bug post.

using the same method as before to make and record sp co-op demo's they now desync on playback, where's in 2.1.5 they played back ok, so i think something may have broken when you introduced the fix into 2.1.6, so maybe you could revert the fix to 2.1.5 or find out why it broke, sp demo's are ok as are 2+ player demo's

Thanks

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Ryan Cordell
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Post by Ryan Cordell »

Just re-record for 2.1.6
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Post by Lemonzest »

thats not the problem blade , new demo's recorded in 2.1.6 do not play back in 2.1.6, as they desync

example cline

to record

zdoom -iwad doom.wad -host 1 -skill 4 -warp 01 -record netdemo.lmp

and to play back

zdoom -iwad doom.wad -playdemo netdemo.lmp

and they desync, in verison 2.1.5 -host 1 was needed to play back the demo's correctly, and i filed a bug report and randy said it was fixed, but the fix causes desyncs now.

what worked in 2.1.5

zdoom -iwad doom.wad -host 1 -record netdemo.lmp, playing a little then typing stop in console and then issusing playdemo netdemo and playback worked, doing the same in 2.1.6 and it looks like bullet shots dont hit the same places, and movement is all wrong causing a desync.
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Rachael
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Post by Rachael »

question: why single player netgames?
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Siggi
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Post by Siggi »

It's useful for many things, but mostly so you can play co-op with a single player.
The benefits being extra weapons, ammo and monsters as well as any other multiplayer only features the map may have.

Then, of course, there is also testing purposes.
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Post by Lemonzest »

And the fact that it worked in 2.1.5 (with -host 1 workaround) and got broken when it was "Fixed"
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randi
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Post by randi »

It was fixed, and it did work when I tested it. All the fix does it internally treat it as if you had -host 1 on your command line, even if you didn't put it there. So obviously, the problem lies elsewhere.
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Post by Lemonzest »

This is the only thing i can think of

September 30, 2006
- Fixed: player_t::GetSpawnClass() always returned the spawn flags for the
local player, so co-op games would spawn only the things relevant for the
local player and not all the things relevant for all players.
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randi
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Post by randi »

That only affects games with more than one player and is the reason why co-op Hexen games went out of sync if all the players weren't the same class.
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randi
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Post by randi »

Fixed.
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Post by Lemonzest »

Randy, what was the problem this time?
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randi
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Post by randi »

It set an extra flag it didn't need to, which is baffling since it did work when I tested it.
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Post by Lemonzest »

lolz, good work, any news on 2.1.7? as it also broke enter scrips as well as this?
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Post by HotWax »

Actually, the ENTER scripts appear to be broken in 2.1.5 as well. :(
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Risen
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Post by Risen »

meaning 2.1.6?
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