Decided to resume a project of mine today

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Pure Hellspawn
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Post by Pure Hellspawn »

Speaking of Blade Night "Flame", the Aeons of Death level has 3 different ways of death for the zombieman (and some others). Normal, Gibbed, and Burned.

So I believe making multiple gibbing methods for a monster is possible.
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Ryan Cordell
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Post by Ryan Cordell »

I would've picked Areith Quadrant had I not choose to join ZDoom in my early days. :P
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HotWax
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Post by HotWax »

Pure Hellspawn wrote:So I believe making multiple gibbing methods for a monster is possible.
A theoretically infinite number of gib deaths is possible using A_Jump and multiple sprite names.
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Kinsie
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Post by Kinsie »

Marty Razor Kirra wrote:For the Mortal Kombat effect, you should make it so the helmet flys toward the player. That, my friend, would be awesome. I'll check out the mod once I get Doom installed...again :P (Yes, I own the Collector's Edition, so no need to question how I got it :P)
Yeah, I still need to make the monster-specific pieces for the Chaingunner, Demon/Spectre and Player.
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Unknown_Assassin
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Post by Unknown_Assassin »

Those gore effects are simply amazing.

I certainly look forward to this project.
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solarsnowfall
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Post by solarsnowfall »

Blade Nightflame wrote:I'm afraid that might only be done with one of ACS functions.

And that would make some systems crawl if you gibbed too many at the same time (ala Kill Monsters.)
And why exactly would running scripts slow down the game more than spawning them from DECORATE, hmmm? It's not really how you get them there, it's how many. That's the one thing that bothers me about these "Gore Mods" (which have suddenly all sprung up at once), have they been tested on maps with several thousand monsters? Regaurdless of whether you use script or not, I think you'll get some slowdown. Say your map has 100 monsters, and they all spawn 5 gib actors. You're trading off 100 for 500 actors on the map. That's not so bad, but if you have 5,000 actors you end up with 25,000, which can amount to a noticeable difference. Even if they all have planned disappearances at some point, a heavy killfest can easily get out of hand. And yes, there are plenty of maps out there that make 5,000 monsters seem quite trivial.
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Kinsie
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Post by Kinsie »

Show me a level with "several thousand" monsters that's both playable and not NUTS or a joke wad.

Take your time.

EDIT: Framerate-wise I realised the custom blood was eating the most framerate, so I made it easily disablable by commenting out a line in DECORATE. So yeah, win.
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Wills
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Post by Wills »

Hell Revealed.

Hell Revealed II.

Alien Vendetta.

Though the monstercounts don't reach into the "thousands", it's certainly enough to cause slowdown.
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Jimmy
 
 
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Post by Jimmy »

Wills wrote:Though the monstercounts don't reach into the "thousands", it's certainly enough to cause slowdown.
It does on HMP on HR2 MAP32, tho. :wink:
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Ryan Cordell
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Post by Ryan Cordell »

Kinsie wrote:EDIT: Framerate-wise I realised the custom blood was eating the most framerate, so I made it easily disablable by commenting out a line in DECORATE. So yeah, win.
Which one's? Yours or mine?
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Unknown_Assassin
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Post by Unknown_Assassin »

Wills wrote:Hell Revealed.

Hell Revealed II.

Alien Vendetta.

Though the monstercounts don't reach into the "thousands", it's certainly enough to cause slowdown.
Actually...there are some levels that have up to the thousands such as Alien Vendetta Level 24 and 25.

None of them reached to two thousand though.
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Phobus
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Post by Phobus »

5000 odd gib actors from monsters is enough though :P

Hell, even Warpzone would be too much with this wad, and probably much smaller maps as well.
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Apothem
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Post by Apothem »

Just make sure the gibs/blood splats don't lag too much. Good way to check this is on map 06 on UV, activate the squisher on the spider mastermind. ;)

Otherwise, this looks very promising. :)
Nightmare Doom
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Post by Nightmare Doom »

I hope this mod supports Nash's gore mod aswell... (For gore hounds)
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Pure Hellspawn
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Post by Pure Hellspawn »

Try Deus Vult or Holy Hell. Deus Vult level 5 has about 3,000 monsters. Holy Hell level 5 has exactly 20,000 monsters. Holy Hell Level 1 alone has 6,767, level 2 has 5,035, level 3 has 3,464, and level 4 has 4,778. Level 5 is just levels 1 through 4 combined for both DV and HH.
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