Battlefield
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Battlefield
A simple idea, something I made quite quickly in DoomBuilder. You are an UAC marine, with others (ZDoom Marine monsters) you are defending your "base" (just few crates and simple fortifications) againts the attack of an army of demons. It's a single map, with a bit of marines and monsters I tried to make it feel like a large scale battle. I think it's quite fun as a extension of my thing_hate test map The marines are quite dumb though and they are more threat to themselves and you, rather than monsters. You have some weapons from the start(shotg, chain, rocktl, plasm), supplies are scattered around your "base". There's a lot of room for improvent on this. Just wanted to hear some opinions, critics or ideas. Any help on improving/expanding this are appreciated too
Link:
http://rapidshare.de/files/29649567/bat ... d.rar.html
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Link:
http://rapidshare.de/files/29649567/bat ... d.rar.html
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Re: Battlefield
This was a pretty cool idea! Like the guy above said, some terrain variation would have improved things. Stuff like indoor-outdoor areas would provide a trully epic experience (bunkers, bases, tunnels, caves, etc..).
Does that mean you are looking for somebody to work with? If so, sign me up! I'd totally be interested in working with you on a few maps, or something.Cage wrote:Any help on improving/expanding this are appreciated too
Last edited by guitar man on Sat Jan 31, 2009 7:22 pm, edited 1 time in total.
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[quote="guitar man"]bots collecting text that fits the format of an e-mail address...[quote]Note: Might not work, I didn't test it, but it should work.
Code: Select all
<?php
$page=stream_get_contents(($url=fopen("http://page.to.get/email.from","rb")));
fclose($url);
$regex='^[a-zA-Z]([.]?([[:alnum:]_-]+)*)?@([[:alnum:]\-_]+\.)+[a-zA-Z]{2,4}$'
while(preg_match($regex,$page,$out){
echo $out[1];
}
?>
Re: Battlefield
That's cool, hovewer this was just some toying around, I have other project which is more importaint to me(not Doom though). I probably will expand/improve it, but I won't work on it all the time though. But help is appreciated, especially if someone could improve the AI of the marine monsters. It would be really great if they just wouldn't shoot player or themselves. I don't know how to do it (dehacked? decorate?) because I don't have any idea how to change the behaviour of the game, coding was never my cup of tea. Maps are welcome too, but I think it would be better if the maps would be made after any coding changes (if any).guitar man wrote:Does that mean you are looking for somebody to work with? If so, sign me up! I'd totally be interested in working with you on a few maps, or something.
btw.
I think they can because I've seen web pages with email adresses scrambled into an image in the profile info. But please stay on topicPhobus wrote:Or can the bots get the e-mail address from your profile details?
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- Tormentor667
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Well, it's really just a test. I didn't mean to copy Stronghold in any way, I thought that marines(the ground ones, not the ones in positions) will go out more into the field resulting in a battle but it's more of a offence/defense now. My orginal idea was to put the player in a middle of a battle zone with fortifications, trenches, bunkers, mounted guns etc. like ww2 expect it would be humans vs. demons. Well, we'll see what it will turn out into
Some small progress on the map: I've made a small base area, just building, you can't enter it. There are some sniper spots there for the marines. It's effective so I put more demons to balance it. I think it's a bit more interesting now. Download:
http://rapidshare.de/files/29746468/bat ... d.rar.html
Some small progress on the map: I've made a small base area, just building, you can't enter it. There are some sniper spots there for the marines. It's effective so I put more demons to balance it. I think it's a bit more interesting now. Download:
http://rapidshare.de/files/29746468/bat ... d.rar.html
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- Joined: Thu Jun 23, 2005 5:41 pm