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Other than the projectile problem, I found two problems that are not mentioned (I hope not).
-The Afrit's fire no longer worked. The one I uploaded to the regular MRW thread had the Afrit's fire working.
-Most of the Diabloist's attacks have no sounds. The only attack sound is the one similar to the Archvile's attack.
Two Questions:
1) Why is Scuba Steve's imp sharing sprites with a Snake Imp? Shouldn't you leave the Snake Imp just the way it is?
2) What's the purpose of having two Wraiths (FWraith and DeWraith) ? The only difference between them is that the FWraith is a friend while DeWraith is an enemy.
If you need sprites I've got something you could maybe use. Made this a long time ago for something, it's another goddamn imp with red skin and extra spikes. Yeah, I know. Orginal.
I have 4 or 5 (possibly 6 actually) monsters that I'd like to offer up, but it's a rather unfortunate fact (for me anyway) that they may not be good enough for this wad. They are all in my WIP "Takeover", but I'll offer them up here if anybody wants. They'd be as follows:
*Armoured Baron (a baron edit, with an additional flame thrower attack, more health, lower painchance and bloodcolor)
*Aeon (Really basic graphics, but it uses quite advanced decorate and a variety of visual effects to make up for it. It has 2000 health (IIRC) and two powerful attacks. Has blood colour, but no painchance or pain state)
*Ignis Locus (The graphics are fair, but could be better IMO, has three seperate fire based attacks, including an Area of Effect style fireball fountain effect. Has blood colour, 3000 health. Nifty trick in the pain state, but a real case of lazy spriter for the death animation)
*Munchkin (Tiny little spider like thingy with a mean bite. I'm using it for Aliens style vent encounters. Bloodcolor, not much health, fair graphics)
*Scientist Zombie (edit of the scientists fonud in wads like Zen Dynamics. Weak, slow and a weak punch/slap type attack, but designed to be used as a lure or trap. From the back it's almost impossible to tell it's a zombie (check it's hand for the only clue))
*Rising Scientist Zombie (Same as above, but it's playing dead. Gets up when activated, useful for traps)
My spriting isn't great, and none of them use GZDoom specific stuff, nor do they do anything truly amazing, plus the Aeon and Ignis Locus are very tough, high level encounters. Could be used for minibosses, or used like CyberDemons or SpiderMasterminds.
Phobus wrote:I have 4 or 5 (possibly 6 actually) monsters that I'd like to offer up, but it's a rather unfortunate fact (for me anyway) that they may not be good enough for this wad.
Should I upload them?
LWM's Hellspawn has scientist Zombies based on the Blake Stone ones. Not sure if it was LWM or someone else who did the edit, but the sprites are pretty good.
Well, mine are my own edits, so they may well suck ass compared to those that she had. Ok, I'll go and rip them from my resource wad, and go about finding an upload place. They'll probably need a bit of cleaning up if they were to pass inclusion to the wad (I've used various duplicate sounds renamed from the MRW).
I don't expect them to be good enough for the wad (haven't checked out the latest build yet, as I'm still trying to catch up with the forums ) but that's my offering
Strange that, it worked for me in Takeover. Must be an issue somewhere when it changes the physics to work as a monster rather than a corpse...
Try summonfriend risingscientistzombie and send that against something. IIRC it can hit other monsters, even when it can't hit the player.
EDIT: I just played the version linked to on the first page, and I must say this is quite seriously borked. Some of the monsters have no projectiles, the snakeimp is having sprite issues with something that has those imp head crab sprites from action doom, and some of the monsters and stuff aren't actually in the test room. Plus there seems to be more than just the resources nescessary for the monsters present, like a lot of stuff from Eriance's mod that shouldn't be
Btw, I'm not too impressed by the monsters you posted (only took a look at the sprites), maybe try to put some more work into these... especially the armored baron looks like it has potential.
This ball like thingy is just weird though IMO!
You have to play against the ball thingy to see it's true potential (quite a nice effect in game, if I do say so myself).
Only problem with putting the extra work in is that I really can't be bothered! It took long enough to make them all the first time, and I'm happy enough with them. Even if the MRW does reject them, I'll still use them, and already have used some of them in released projects.
However, I feel it is fair to say that a lot of the monsters currently in the resource wad aren't particularly impressive either, but they do serve a function and fit a theme. I'm not slating anybodies work, but a lot of stuff in there could be better.
Then again, I'm only offering them up for judgement. If none make it in I'm sure I'll survive