Increase Max amount of weapons in slots.

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TheDarkArchon
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Post by TheDarkArchon »

jimmy91 wrote:In YOUR opinion, yes. 8-)
You asked for my opinion.
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Jimmy
 
 
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Post by Jimmy »

No I didn't. I asked if gameplay of a weapon mod mattered more than the rips. :roll:
Cptschrodinger
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Post by Cptschrodinger »

Ripped gfx + too many monster types + huge filesise = teh suck (A.K.A Aeons Of Death)

End of story
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Post by Jimmy »

Sure, whatever.
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Graf Zahl
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Post by Graf Zahl »

Stop this nonsense, please!
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Bio Hazard
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Post by Bio Hazard »

Scuba Steve
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Post by Scuba Steve »

Bio Hazard wrote:
Scuba Steve wrote:Isn't that for us to decide, not you?
He's the one writing the program so tough cookies for you.
Well obviously he's writing it, but Graf and Randy always ask for user input, and I'm saying that using the excuse "Because wads that have more than 10 weapons in a slot suck" is a poor excuse for not extending the limit of weapons in a slot. Maybe no wads currently need more than 10... but what about the future. SUppose a wad comes out where you're a spy and you have 15 different gadgets, like laser phones, lock picks etc, and the author wants to keep them all in a single slot and save the rest for one weapon at a time. This way players can cycle through the weapons and slot 0 would be reserved for all the tools. (hay that would be sweet)

I'm just suggesting that if the reason for not extending the number per slot is "Because all wads that want it are dumb" and not for a more appropriate reason like the wad file can't handle it, then it's not in a developer's best interest.
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Risen
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Post by Risen »

It sounds to me like Graf is saying: "When you have a legit project that will use them, then ask. Otherwise I'd like to keep the crap to a minimum."

So when you build your spy mod, or 10-class mod, then see if it gets extended.
Scuba Steve
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Post by Scuba Steve »

I have never, not even once seen a good use of particle fountains... they should be removed.

But seriously, if you don't want to extend the number of weapons per slot, that's fine, but I'm just saying the argument for doing so seems weak.
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Graf Zahl
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Post by Graf Zahl »

Risen wrote:It sounds to me like Graf is saying: "When you have a legit project that will use them, then ask.

That's not just the problem here. A huge percentage of the feature requests are of this kind.

I take requests by real mappers quite seriously but it seems to me that most are made by people who just want to play around with some neat gizmos but have no real mapping experience - and no desire to work within the constraints of the existing engine.

Face it, ZDoom is still based on Doom and much of the ideas being tossed around here may be neat on the surface but aside from requiring considerable amount of work to be done don't offer anything that might benefit a 'real' project.
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