You asked for my opinion.jimmy91 wrote:In YOUR opinion, yes.
Increase Max amount of weapons in slots.
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- TheDarkArchon
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Well obviously he's writing it, but Graf and Randy always ask for user input, and I'm saying that using the excuse "Because wads that have more than 10 weapons in a slot suck" is a poor excuse for not extending the limit of weapons in a slot. Maybe no wads currently need more than 10... but what about the future. SUppose a wad comes out where you're a spy and you have 15 different gadgets, like laser phones, lock picks etc, and the author wants to keep them all in a single slot and save the rest for one weapon at a time. This way players can cycle through the weapons and slot 0 would be reserved for all the tools. (hay that would be sweet)Bio Hazard wrote:He's the one writing the program so tough cookies for you.Scuba Steve wrote:Isn't that for us to decide, not you?
I'm just suggesting that if the reason for not extending the number per slot is "Because all wads that want it are dumb" and not for a more appropriate reason like the wad file can't handle it, then it's not in a developer's best interest.
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- Graf Zahl
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Risen wrote:It sounds to me like Graf is saying: "When you have a legit project that will use them, then ask.
That's not just the problem here. A huge percentage of the feature requests are of this kind.
I take requests by real mappers quite seriously but it seems to me that most are made by people who just want to play around with some neat gizmos but have no real mapping experience - and no desire to work within the constraints of the existing engine.
Face it, ZDoom is still based on Doom and much of the ideas being tossed around here may be neat on the surface but aside from requiring considerable amount of work to be done don't offer anything that might benefit a 'real' project.