Optional Property to limit a Ripper's Max damage

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Amuscaria
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Optional Property to limit a Ripper's Max damage

Post by Amuscaria »

Is it possible to a extra property to limit a RIPPER's max damage to a monster. It's kinda sad that a ripper doing 1 strife damage kills a SM faster than it kills a Archvile.

Maybe a property like "Maxdamage #" can be added?
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BouncyTEM
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Post by BouncyTEM »

Unfortunately, I don't think this will help, seeing as how it dishes out number of damage every tiny moment it's in contact with the victim.

even with maxdamage it wouldn't change anything.

and that makes perfect sense to me because the ripper goes through much farther distance to get past a SM than an arch-vile.

:\
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Amuscaria
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Post by Amuscaria »

Bouncy wrote:Unfortunately, I don't think this will help, seeing as how it dishes out number of damage every tiny moment it's in contact with the victim.

even with maxdamage it wouldn't change anything.

and that makes perfect sense to me because the ripper goes through much farther distance to get past a SM than an arch-vile.

:\
When I mean max damage, the game records how much damage the projectile is doing to each monster it hit on it's path. Once the damage on the monster has reached a maximum opf whatever damage you set fo max damage, it stops doing damage to that mosnter even if it hits it again some show or is still inside the monster. Or atleat give the BOSS flag some -50% damage from rippers or something, like how BOSS flag reduces the Wraithverge damage automatically. Not sure how that works.
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BouncyTEM
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Post by BouncyTEM »

hmm...I still don't think that'll help much.
What i'd request is a ripperdelay thing.
like, if it rips through, does it cause damage every 1 second, 2 seconds, 0.2 seconds, 0.1 seconds, etc.
because that would allow a much more 'controllable' ripper.
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Amuscaria
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Post by Amuscaria »

Bouncy wrote:hmm...I still don't think that'll help much.
What i'd request is a ripperdelay thing.
like, if it rips through, does it cause damage every 1 second, 2 seconds, 0.2 seconds, 0.1 seconds, etc.
because that would allow a much more 'controllable' ripper.
That would also work. Anythig that limits that damage is all i care about.
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Anakin S.
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Post by Anakin S. »

I think it should instead use ticks. That's the smallest unit of time and it's used for everything else like frame durations, ACS delays, etc. This will be set for the monster getting hit, right? Not the weapon?
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Zeg-Vok
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Post by Zeg-Vok »

Couldnt you make the ripper go faster? Or even toggle between NoClipping on and off every other tic?
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Post by Cutmanmike »

Zeg-Vok wrote:Couldnt you make the ripper go faster? Or even toggle between NoClipping on and off every other tic?
I wouldn't fancy my projectiles going through walls. And sometimes you might not want a ripper to go too fast or slow.
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Post by Amuscaria »

Zeg-Vok wrote:Couldnt you make the ripper go faster? Or even toggle between NoClipping on and off every other tic?
That would't solve the issue, cuz it would just reduce the damage for all monsters.
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randi
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Post by randi »

When you get custom damage types, you'll get custom resistances too, so there's not going to be a ripper-only way to limit damage.
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Anakin S.
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Post by Anakin S. »

Great! :D
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