Optional Property to limit a Ripper's Max damage
Moderator: GZDoom Developers
Optional Property to limit a Ripper's Max damage
Is it possible to a extra property to limit a RIPPER's max damage to a monster. It's kinda sad that a ripper doing 1 strife damage kills a SM faster than it kills a Archvile.
Maybe a property like "Maxdamage #" can be added?
Maybe a property like "Maxdamage #" can be added?
- BouncyTEM
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Unfortunately, I don't think this will help, seeing as how it dishes out number of damage every tiny moment it's in contact with the victim.
even with maxdamage it wouldn't change anything.
and that makes perfect sense to me because the ripper goes through much farther distance to get past a SM than an arch-vile.
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even with maxdamage it wouldn't change anything.
and that makes perfect sense to me because the ripper goes through much farther distance to get past a SM than an arch-vile.
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When I mean max damage, the game records how much damage the projectile is doing to each monster it hit on it's path. Once the damage on the monster has reached a maximum opf whatever damage you set fo max damage, it stops doing damage to that mosnter even if it hits it again some show or is still inside the monster. Or atleat give the BOSS flag some -50% damage from rippers or something, like how BOSS flag reduces the Wraithverge damage automatically. Not sure how that works.Bouncy wrote:Unfortunately, I don't think this will help, seeing as how it dishes out number of damage every tiny moment it's in contact with the victim.
even with maxdamage it wouldn't change anything.
and that makes perfect sense to me because the ripper goes through much farther distance to get past a SM than an arch-vile.
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That would also work. Anythig that limits that damage is all i care about.Bouncy wrote:hmm...I still don't think that'll help much.
What i'd request is a ripperdelay thing.
like, if it rips through, does it cause damage every 1 second, 2 seconds, 0.2 seconds, 0.1 seconds, etc.
because that would allow a much more 'controllable' ripper.
- Cutmanmike
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