ZDoom 2.1.2 [Fatal Error]

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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Wasted Youth
Posts: 358
Joined: Mon Jan 05, 2004 9:59 pm
Location: Earth

Post by Wasted Youth »

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Oh yeah, TOTAL American.
Jake Merlin
Posts: 26
Joined: Mon Jul 17, 2006 3:16 pm

Post by Jake Merlin »

No offense when I read this community, but zdoom is a great engine and nothing personal but the community seems to be corrupt at it...sure its got the flaws but you do not have to post it twice! Just drop it, if it was trashed leave it, the next version is bound to have that problem fixed!

Sometimes you make me all sick, but...

/me uses ignore on Marcus Koller, Phobus, and Blade Nightflame.

I looked at 3 topics from him...and I was wondering? How is that a duplicate, the code he posts doesn\'t match the other 3rd topic he posted...he is right...its for zdoom 2.1.1 or atleast another version of it...but here is my reply:

Do not post reports anymore, leave it. Leave it to idiots who want to post it, your making yourself an idiot buy doing this and flaming...you started it now end it...say sorry or whatever and be done with it...i just joined...the last thing I need is another flame community to eat popcorn out of! *pukes*
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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
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Post by Bio Hazard »

Oh snap! I thought I locked this!
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