I merged all of Grubber's code with the most recent SVN version. So defining new players to modify the basic properties, redefine the starting inventory or to add new death states should work now.
One thing, however, does not work properly yet: redefining the player's attack states. The reason for this is that the code which uses them is incredibly dirty and needs serious cleaning up before there can even be a thought of making this customizable. Currently the code jumps wildly between the MissileState and MissileState+1 without decent control and worse, different implementations for different players. So keep that in mind when defining new players for now.
I'll take care of this issue as soon as I find the time but I want to commit the code to the SVN repository now.
Custom player/hexen classes in decorate
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- Cutmanmike
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Awesome. Can't wait for this nowGraf Zahl wrote:I merged all of Grubber's code with the most recent SVN version. So defining new players to modify the basic properties, redefine the starting inventory or to add new death states should work now.
One thing, however, does not work properly yet: redefining the player's attack states. The reason for this is that the code which uses them is incredibly dirty and needs serious cleaning up before there can even be a thought of making this customizable. Currently the code jumps wildly between the MissileState and MissileState+1 without decent control and worse, different implementations for different players. So keep that in mind when defining new players for now.
I'll take care of this issue as soon as I find the time but I want to commit the code to the SVN repository now.
