Weapons Resource WAD

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Unknown_Assassin
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Post by Unknown_Assassin »

More nagging and more unrated weapons would continue unless DomRem shows up. In any case, this thread remains stuck.
Lord Mattus
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Post by Lord Mattus »

Domrem is online now. so the plasma propulsor, shepardess staff, plasma propulsor, & Slime gun need to rated.
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Unknown_Assassin
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Post by Unknown_Assassin »

When he's online, it doesn't mean he'll automatically rate the weapons. He done that several (or more) times.
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Alterworldruler
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Post by Alterworldruler »

Weapons with reloading is good weapons?
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TheDarkArchon
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Post by TheDarkArchon »

As long as they're balanced.

EDIT: Ok, I'll do some reviews now:

Slime Gun - 0/5 - It's broken.
MP Lazer - 3.5/5 - The railgun thing is cliche but it's well executed.
BFG9500 - 4.5/5 - Very good indeed.
Frag Grenade - 2/5 - Nice idea badly executed. Plus ICD grenades are massively overused.
BFG16500 - 2.5/5 - Decent edit but usage outwith a large area is suicide. Also, many balls landing simeltaneously is aural buggery.

DOUBLE EDIT: A submission from me: The revolver from my unnamed GZDoom mod, featuring reloading, global ACS, keyconf menus and casings (From Tainted Decorum: These won't be used in the final version.)

http://tda.drdteam.org/ZNewRevolver.zip

TRIPLE EDIT: Re-download: The melee attack didn;t make a sound impact since it isn't present in the development version so I hastily borrowed from ww-dizd.
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DoomRater
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Post by DoomRater »

http://www.geocities.com/doomrater/flak-Gren.zip

I just relized I never uploaded my tweaked version of the frag grenade. This is a Flak grenade so it is even more dangerous....
Lord Mattus
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Post by Lord Mattus »

@Doomrater: Could you tweak my slime gun because it's broken please?
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DoomRater
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Post by DoomRater »

It wasn't THAT much fun to play with, so no.,
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Theshooter7
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Post by Theshooter7 »

lol wouldn't that mean my grenades were fun to play with ;P
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DoomRater
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Post by DoomRater »

EXACTLY. >DDDD
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TheDarkArchon
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Post by TheDarkArchon »

ANNOUNCEMENT:

With 2.1.0's release, anyone who uses Use, Pickup, and Drop states with "Inventory" items in submissions will have their weapon zero'd on sight. Since ZDoom has adopted the CustomInventory method of doing this, there is NO excuse.
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Cutmanmike
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Post by Cutmanmike »

TheDarkArchon wrote:ANNOUNCEMENT:

With 2.1.0's release, anyone who uses Use, Pickup, and Drop states with "Inventory" items in submissions will have their weapon zero'd on sight. Since ZDoom has adopted the CustomInventory method of doing this, there is NO excuse.
Thank god for that.
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SMG M7
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Post by SMG M7 »

If I'm correct, 2.1.0 means no need for 96X here?
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Phobus
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Post by Phobus »

In a word, yes.
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Unknown_Assassin
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Post by Unknown_Assassin »

Sorry to be a pain in the ass, but WRW doesn't work with ZDoom 2.1.0. It appears that ZDoom 2.1.0. doesn't support decorate, or am I wrong? I'm not sure if you have to adjust something to make it work. I'm confused. :?:
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